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Pregled bibliografske jedinice broj: 530128

Computer vision system for the chess game reconstruction


Piškorec, Matija; Antulov-Fantulin, Nino; Ćurić, Jura; Dragoljević, Ognjen; Ivanac, Vedran; Karlović, Luka
Computer vision system for the chess game reconstruction // Proceedings of the 34th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2011) / Bogunović, Nikola ; Ribarić, Slobodan (ur.).
Zagreb: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2011. str. 263-269 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 530128 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Computer vision system for the chess game reconstruction

Autori
Piškorec, Matija ; Antulov-Fantulin, Nino ; Ćurić, Jura ; Dragoljević, Ognjen ; Ivanac, Vedran ; Karlović, Luka

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 34th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2011) / Bogunović, Nikola ; Ribarić, Slobodan - Zagreb : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2011, 263-269

ISBN
978-953-233-062-5

Skup
34th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2011)

Mjesto i datum
Opatija, Hrvatska, 23.05.2011. - 27.05.2011

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Computer vision

Sažetak
Abstract - In this paper we describe the system for real-time machine vision recognition of chess table and figures. Input data are two synchronized video sequences from a top-view and side-view camera showing the game of chess between two players. The top-view is used mainly for determining the positions of the figures on the table while side-view enables correct recognition of figures in cases where they are not occluded by another figure in front of them. Even in cases where that happens the top-view helps to track the occluded figures along the table. No prior knowledge of the chess rules is used, so there are no assumptions on how and where particular figures are allowed to move. OpenCV algorithm implementations are used for most of the preprocessing and analysis, including the identification of the chess table and classification of figures with SVM classifier.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo



POVEZANOST RADA


Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb,
Institut "Ruđer Bošković", Zagreb

Profili:

Avatar Url Nino Antulov-Fantulin (autor)

Avatar Url Matija Piškorec (autor)

Citiraj ovu publikaciju:

Piškorec, Matija; Antulov-Fantulin, Nino; Ćurić, Jura; Dragoljević, Ognjen; Ivanac, Vedran; Karlović, Luka
Computer vision system for the chess game reconstruction // Proceedings of the 34th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2011) / Bogunović, Nikola ; Ribarić, Slobodan (ur.).
Zagreb: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2011. str. 263-269 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Piškorec, M., Antulov-Fantulin, N., Ćurić, J., Dragoljević, O., Ivanac, V. & Karlović, L. (2011) Computer vision system for the chess game reconstruction. U: Bogunović, N. & Ribarić, S. (ur.)Proceedings of the 34th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2011).
@article{article, author = {Pi\v{s}korec, Matija and Antulov-Fantulin, Nino and \'{C}uri\'{c}, Jura and Dragoljevi\'{c}, Ognjen and Ivanac, Vedran and Karlovi\'{c}, Luka}, year = {2011}, pages = {263-269}, keywords = {Computer vision}, isbn = {978-953-233-062-5}, title = {Computer vision system for the chess game reconstruction}, keyword = {Computer vision}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }
@article{article, author = {Pi\v{s}korec, Matija and Antulov-Fantulin, Nino and \'{C}uri\'{c}, Jura and Dragoljevi\'{c}, Ognjen and Ivanac, Vedran and Karlovi\'{c}, Luka}, year = {2011}, pages = {263-269}, keywords = {Computer vision}, isbn = {978-953-233-062-5}, title = {Computer vision system for the chess game reconstruction}, keyword = {Computer vision}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }




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