Pregled bibliografske jedinice broj: 530128
Computer vision system for the chess game reconstruction
Computer vision system for the chess game reconstruction // Proceedings of the 34th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2011) / Bogunović, Nikola ; Ribarić, Slobodan (ur.).
Zagreb: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2011. str. 263-269 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 530128 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Computer vision system for the chess game reconstruction
Autori
Piškorec, Matija ; Antulov-Fantulin, Nino ; Ćurić, Jura ; Dragoljević, Ognjen ; Ivanac, Vedran ; Karlović, Luka
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 34th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2011)
/ Bogunović, Nikola ; Ribarić, Slobodan - Zagreb : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2011, 263-269
ISBN
978-953-233-062-5
Skup
34th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2011)
Mjesto i datum
Opatija, Hrvatska, 23.05.2011. - 27.05.2011
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Computer vision
Sažetak
Abstract - In this paper we describe the system for real-time machine vision recognition of chess table and figures. Input data are two synchronized video sequences from a top-view and side-view camera showing the game of chess between two players. The top-view is used mainly for determining the positions of the figures on the table while side-view enables correct recognition of figures in cases where they are not occluded by another figure in front of them. Even in cases where that happens the top-view helps to track the occluded figures along the table. No prior knowledge of the chess rules is used, so there are no assumptions on how and where particular figures are allowed to move. OpenCV algorithm implementations are used for most of the preprocessing and analysis, including the identification of the chess table and classification of figures with SVM classifier.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo
POVEZANOST RADA
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb,
Institut "Ruđer Bošković", Zagreb