Pregled bibliografske jedinice broj: 518095
The impact of Game-based learning on the achievement of learning goals and motivation for learning mathematics - literature review
The impact of Game-based learning on the achievement of learning goals and motivation for learning mathematics - literature review // Journal of information and organizational sciences, 35 (2011), 1; 15-30 (međunarodna recenzija, pregledni rad, znanstveni)
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Naslov
The impact of Game-based learning on the achievement of learning goals and motivation for learning mathematics - literature review
Autori
Divjak, Blaženka ; Tomić, Damir
Izvornik
Journal of information and organizational sciences (1846-3312) 35
(2011), 1;
15-30
Vrsta, podvrsta i kategorija rada
Radovi u časopisima, pregledni rad, znanstveni
Ključne riječi
Game based learning
Sažetak
Information technologies are an integral part of a contemporary society which bases its progress on knowledge being one goal of education. Beside acquiring knowledge, skills and routines, the goal of education is to create a complete individual who can rationally and timely make decisions, purposefully react in new situations and be trained for life-long learning. In order to accomplish all this, it is necessary to make educational process more creative, contemporary and adjusted to new generations of computer literate pupils who demand quicker and more frequent interactions, a lot of information at the same time, generations who quickly acquire rules of computer games. Computer games meeting pedagogical criteria should become an integral part of learning. Teaching with mathematical computer games, which fulfil pedagogical criteria, influences pupils’ motivation, learning, retention and forgetting. This paper provides a review of literature in this field and determines whether the use of mathematical computer games contributes to more efficient realisation of educational goals at all level of education. Furthermore, considering prior research we have attempted to establish whether the use of mathematical games for teaching has an impact on the formation of a positive attitude of pupils of different ages toward the subject of mathematics, their motivation and knowledge acquisition when compared to learning without computer games. Finally, we have analysed different research methods concerning this issue and assessed the impact of pedagogically designed mathematical computer games on the realisation of educational goals and quality improvement of teaching and learning.
Izvorni jezik
Engleski
Znanstvena područja
Matematika, Informacijske i komunikacijske znanosti
POVEZANOST RADA
Ustanove:
Fakultet organizacije i informatike, Varaždin,
Fakultet za odgojne i obrazovne znanosti, Osijek
Citiraj ovu publikaciju:
Časopis indeksira:
- Web of Science Core Collection (WoSCC)
- Emerging Sources Citation Index (ESCI)
- Scopus
Uključenost u ostale bibliografske baze podataka::
- Computer and Information Systems Abstracts