Pregled bibliografske jedinice broj: 501880
Improving the mCSCL Approach of a Mobile Chinese Character Forming Game via a Design-based Research Cycle
Improving the mCSCL Approach of a Mobile Chinese Character Forming Game via a Design-based Research Cycle // Proceedings of the 9th International Conference on Computer Supported Collaborative Learning CSCL2011
Hong Kong, Kina, 2011. (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
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Naslov
Improving the mCSCL Approach of a Mobile Chinese Character Forming Game via a Design-based Research Cycle
Autori
Lung-Hsiang Wong ; Ivica Botički ; Jizhen Sun ; Chee-Kit Looi
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning CSCL2011
/ - , 2011
Skup
9th International Conference on Computer Supported Collaborative Learning CSCL2011
Mjesto i datum
Hong Kong, Kina, 04.07.2011. - 08.07.2011
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Mobile Computer-supported Collaborative Learning (mCSCL); Chinese Language Learning; Design-based Research (DBR); User Interface Design
Sažetak
In this paper, we describe one cycle of a design- based research (DBR) approach in which we explore mCSCL through an iterative process of (re)designing and testing the collaboration and learning approach with students. An unique characteristic of our mCSCL approach is the student-led emergent formation of groups. The mCSCL application assigns each student a component of a Chinese character and requires them to form groups that can assemble a Chinese character using the components held by the group members. We observe the enactment of the learning design in two modes (with and without the digital technology), and analyze the actual process of students being scaffolded technologically or socially to accomplish their task. Students were found to favor the card mode over the phone mode due to the emergent game strategy (social scaffold) of “trial and error” that they found it comfortable in applying. That triggered us to examine the scaffolding strategies by conducting another round of literature review. We explored domain-oriented theories (i.e. in Chinese character learning) to inform and guide us in deciding how we should further accommodate or rectify the students’ use of the strategy. This cycle of design research in Chinese-PP project has effectively reshaped our overall learning model design. This paper brings to the fore the value of the interplay and iterations of theories, implementations and reflections as advocated by DBR.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo
POVEZANOST RADA
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb