Pregled bibliografske jedinice broj: 442789
How Multiple Current Users React to a Quiz Agent Attentive to the Dynamics of their Participation
How Multiple Current Users React to a Quiz Agent Attentive to the Dynamics of their Participation // Proceedings of 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010) / van der Hoek, Kaminka, Lesperance, Luck and Sen (ur.).
Toronto: nternational Foundation for Autonomous Agents and Multiagent Systems, 2010. str. 1281-1288 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 442789 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
How Multiple Current Users React to a Quiz Agent Attentive to the Dynamics of their Participation
Autori
Huang, Huang-Hsuan, Furukawa, Takuya, Ohashi, Hiroki, Čereković, Aleksandra, Pandžić, Igor, Nakano, Yukiko, Nishida, Toyoaki
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010)
/ Van der Hoek, Kaminka, Lesperance, Luck and Sen - Toronto : Nternational Foundation for Autonomous Agents and Multiagent Systems, 2010, 1281-1288
Skup
Proceedings of 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010)
Mjesto i datum
Toronto, Kanada, 10.05.2010. - 14.05.2010
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Virtual agent applications and empirical studies; Multimodal interaction; Verbal and non-verbal expressiveness; Agents in games and virtual environments
Sažetak
This paper presents a quiz game agent who behaves attentively to the dynamics of multiple concurrent participants. The attentiveness of this agent is meant to be achieved with an utterance policy that determines whether, when, whom, and what to utter. Two heuristics are introduced to drive it: the interaction atmosphere (AT) of the participants and the participant who tends to lead the conversation (CLP) at specific time point. They are estimated from the activeness of the participants’ face movements and acoustic information during their discussion of the answer. In order to complement the inherent drawback of a 2D agent that multiple concurrent users can not distinguish the destination of its attention, a physical pointer is introduced in addition. This system is then evaluated by questionnaire investigation and video data analysis. From the joint results of the experiments, the methods for estimating AT and CLP worked. The participants paid more attention to the agent, participated the game more actively if the indication of the pointer is more comprehensive.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo
POVEZANOST RADA
Projekti:
036-0362027-2028 - Utjelovljeni razgovorni agenti za usluge u umreženim i pokretljivim sustavima (Pandžić, Igor Sunday, MZO ) ( CroRIS)
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb