Pregled bibliografske jedinice broj: 417091
Mobile Game-Based Learning – issues emerging from preliminary research and implications for game design
mobile Game-Based Learning – issues emerging from preliminary research and implications for game design // BLED eConference (20 ; 2007) eMergence [Elektronski vir] : merging and emerging technologies, processes, and institutions : conference proceedings / 20th Bled eConference, Bled, Slovenia, June 3-6, 2007 / M. Lynne (ur.).
Bled: Faculty of Organizational Sciences, 2007. (plenarno, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 417091 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Mobile Game-Based Learning – issues emerging from preliminary research and implications for game design
Autori
Mitchell, Alice ; Čišić, Dragan ; Maxl, Emanuel
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
BLED eConference (20 ; 2007) eMergence [Elektronski vir] : merging and emerging technologies, processes, and institutions : conference proceedings / 20th Bled eConference, Bled, Slovenia, June 3-6, 2007
/ M. Lynne - Bled : Faculty of Organizational Sciences, 2007
ISBN
978-961-232-204-5
Skup
BLED eConference (20 ; 2007) eMergence : merging and emerging technologies, processes, and institutions
Mjesto i datum
Bled, Slovenija, 03.06.2007. - 06.06.2007
Vrsta sudjelovanja
Plenarno
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
mobile game based learning
Sažetak
Mobile technologies are increasingly the technologies of choice for social and leisure activities, particularly among young people. Mobile games are among the most popular applications and we are beginning to see how these may be translated into effective learning technologies. The 3-year mobile Game-based Learning project (mGBL) is a practical response to the emerging opportunities, designing new learning game models for delivery via mobile devices. These are to further the development of skills and strategies for dealing with crisis situations, a priority concern of the European Commission, which supports the project. Our vision is for great games that are user-led, not technology-led, informed by theory and competence-based, for use in blended learning programmes. Can all this work, or are the aims too disparate? Now mid-way through the project we take stock, engaging with findings from the first round of field research and from the first User Trials.
Izvorni jezik
Engleski
Znanstvena područja
Tehnologija prometa i transport
POVEZANOST RADA
Projekti:
112-1121722-1719 - Regionalni elektroničko logistički pomorski cluster, orkestriranje procesa (Čišić, Dragan, MZOS ) ( CroRIS)
Ustanove:
Pomorski fakultet, Rijeka
Profili:
Dragan Čišić
(autor)