Pregled bibliografske jedinice broj: 400869
Potential prejudice against mobile learning games in Croatian University teachers and students
Potential prejudice against mobile learning games in Croatian University teachers and students // Serious Games on the Move 08 international conference handbook / Brand, Anthony, Petrovic, Otto (ur.).
Cambridge: Inspire - Anglia Ruskin University Cambridge, 2008. (predavanje, međunarodna recenzija, sažetak, znanstveni)
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Naslov
Potential prejudice against mobile learning games in Croatian University teachers and students
Autori
Takšić, Vladimir ; Ilijasic Misic, Ivana ; Tijan, Edvard
Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, sažetak, znanstveni
Izvornik
Serious Games on the Move 08 international conference handbook
/ Brand, Anthony, Petrovic, Otto - Cambridge : Inspire - Anglia Ruskin University Cambridge, 2008
Skup
Serious Games on the Move 08 international conference
Mjesto i datum
Cambridge, Ujedinjeno Kraljevstvo, 23.06.2008. - 24.06.2008
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
mobile learning; user trials; prejudice; game-based learning
Sažetak
With mobile phones growing ever more powerful in their scope, availability, power, applications, usability and pure enjoyment, and with the popularity of mobile games applications, mobile game-based learning is an emerging field. Some research findings state that mobile games offer considerable potential for supporting social-constructivist learning (e.g. Mitchell, 2003 ; Mitchell and Savill-Smith, 2004). This is in line with a body of research that acknowledges the pedagogical role of fun in learning (e.g. Randel et al, 1992 ; Doolittle, 1995 ; Dempsey et al, 1996 ; Fabricatore, 2000 ; Prensky, 2001 ; Wu et al, 2004). Moreover, strategic use of games can contribute a ‘ flow’ experience that is a characteristic of successful learning processes (Csikszentmihalyi, 1990). During the three-year project, mobile Game-based Learning (mGBL), we designed new learning models based on mobile games that can be integrated into learning programmes, thus enhancing the range of opportunities for connecting with students. This paper presents results from the user trials, focusing on the quantitative data gathered from an initial user survey and subsequent qualitative research conducted on Croatian students and teachers. The user trials took place during Summer and Autumn of 2006 and 2007. We conclude that students accept and welcome technology assisted learning opportunities and prefer a mix of face-to-face and technology assisted delivery. However, respondents to our survey and focus groups were generally sceptical as to the usefulness and desirability of the use of serious games delivered by mobile phone to underpin learning. Nevertheless, a focus group trial of an early prototype game attracted mainly positive reviews.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti, Psihologija
POVEZANOST RADA
Projekti:
112-1121722-1719 - Regionalni elektroničko logistički pomorski cluster, orkestriranje procesa (Čišić, Dragan, MZOS ) ( CroRIS)
Ustanove:
Filozofski fakultet, Rijeka,
Pomorski fakultet, Rijeka