Pretražite po imenu i prezimenu autora, mentora, urednika, prevoditelja

Napredna pretraga

Pregled bibliografske jedinice broj: 394225

Architecture of an Animation System for Human Characters


Pejša, Tomislav; Pandžić, Igor
Architecture of an Animation System for Human Characters // Proceedings of the 10th International Conference on Telecommunications ConTEL 2009 / Podnar Zarko, Ivana ; Vrdoljak, Boris (ur.).
Zagreb: Sveučilište u Zagrebu, 2009. str. 171-176 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 394225 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Architecture of an Animation System for Human Characters

Autori
Pejša, Tomislav ; Pandžić, Igor

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 10th International Conference on Telecommunications ConTEL 2009 / Podnar Zarko, Ivana ; Vrdoljak, Boris - Zagreb : Sveučilište u Zagrebu, 2009, 171-176

ISBN
978-953-184-130-6

Skup
International Conference on Telecommunications

Mjesto i datum
Zagreb, Hrvatska, 08.06.2009. - 10.06.2009

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Virtual Characters; Animation

Sažetak
Virtual human characters are found in a broad range of applications, from movies, games and networked virtual environments to teleconferencing and tutoring applications. Such applications are available on a variety of platforms, from desktop and web to mobile devices. High-quality animation is an essential prerequisite for realistic and believable virtual characters. Though researchers and application developers have ample animation techniques for virtual characters at their disposal, implementation of these techniques into an existing application tends to be a daunting and time-consuming task. In this paper we present visage|SDK, a versatile framework for real-time character animation based on MPEG-4 FBA standard that offers a wide spectrum of features that includes animation playback, lip synchronization and facial motion tracking, while facilitating rapid production of art assets and easy integration with existing graphics engines.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo



POVEZANOST RADA


Projekti:
036-0362027-2028 - Utjelovljeni razgovorni agenti za usluge u umreženim i pokretljivim sustavima (Pandžić, Igor Sunday, MZO ) ( CroRIS)

Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Igor Sunday Pandžić (autor)


Citiraj ovu publikaciju:

Pejša, Tomislav; Pandžić, Igor
Architecture of an Animation System for Human Characters // Proceedings of the 10th International Conference on Telecommunications ConTEL 2009 / Podnar Zarko, Ivana ; Vrdoljak, Boris (ur.).
Zagreb: Sveučilište u Zagrebu, 2009. str. 171-176 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Pejša, T. & Pandžić, I. (2009) Architecture of an Animation System for Human Characters. U: Podnar Zarko, I. & Vrdoljak, B. (ur.)Proceedings of the 10th International Conference on Telecommunications ConTEL 2009.
@article{article, author = {Pej\v{s}a, Tomislav and Pand\v{z}i\'{c}, Igor}, year = {2009}, pages = {171-176}, keywords = {Virtual Characters, Animation}, isbn = {978-953-184-130-6}, title = {Architecture of an Animation System for Human Characters}, keyword = {Virtual Characters, Animation}, publisher = {Sveu\v{c}ili\v{s}te u Zagrebu}, publisherplace = {Zagreb, Hrvatska} }
@article{article, author = {Pej\v{s}a, Tomislav and Pand\v{z}i\'{c}, Igor}, year = {2009}, pages = {171-176}, keywords = {Virtual Characters, Animation}, isbn = {978-953-184-130-6}, title = {Architecture of an Animation System for Human Characters}, keyword = {Virtual Characters, Animation}, publisher = {Sveu\v{c}ili\v{s}te u Zagrebu}, publisherplace = {Zagreb, Hrvatska} }




Contrast
Increase Font
Decrease Font
Dyslexic Font