Pregled bibliografske jedinice broj: 369973
The Psychology of Avatars: Real Life Effects of Virtual Communication
The Psychology of Avatars: Real Life Effects of Virtual Communication // Proceedings of the 11th International Workshop on Presence / Spagnolli, Anna ; Gamberini, Luciano (ur.).
Padova: HTLab, 2008. str. 146-151 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 369973 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
The Psychology of Avatars: Real Life Effects of Virtual Communication
Autori
Nowak, Kristine ; Pandžić, Igor ; Zorić, Goranka ; Šmid, Karlo ; Grundnig, Sophia ; Petri, Thomas ; Polzer, Christin ; Strafling, Nicole ; Kramer, Nicole ; Trepte, Sabine ; Reinecke, Leonard ; Behr, Katharina-Maria
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 11th International Workshop on Presence
/ Spagnolli, Anna ; Gamberini, Luciano - Padova : HTLab, 2008, 146-151
ISBN
978-88-6129-287-1
Skup
11th International Workshop on Presence (Presence 2008)
Mjesto i datum
Padova, Italija, 16.10.2008. - 18.10.2008
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
avatars; avatar-mediated communication; anthropomorphism; realism; avatar characterics; facial gestures; self-concept; life satisfaction; avatarcreation; video games
Sažetak
Avatars have became the major forms of media access to virtual environments. The characteristics and perception of avatars are related to the sense of presence in virtual environments. Understanding the communication and social action between users and avatars, referred to as "avatar-mediated communication" (amc), as well as its potential effects, is therefore a key issue for presence research. This panel brings together distinct, yet complementary research on the creation and perception of avatars in virtual environments and video games. The first paper addresses the importance of measuring the users' avatar-perception for presence research. The second paper introduces an architecture for the inducement of facial gestures of avatars. The study presented in the third paper addresses how virtual representations influence the users' self-concept in video games. The fourth paper investigates the influence of task structure and life satisfaction on the process of avatar creation in video games.
Izvorni jezik
Engleski
Znanstvena područja
Elektrotehnika
POVEZANOST RADA
Projekti:
036-0362027-2028 - Utjelovljeni razgovorni agenti za usluge u umreženim i pokretljivim sustavima (Pandžić, Igor Sunday, MZO ) ( CroRIS)
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb