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Pregled bibliografske jedinice broj: 363925

Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft


Sužnjević, Mirko; Matijašević, Maja; Dobrijević, Ognjen
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft // Proceedings of the 7th ACM SIGCOMM workshop on Network and Systems Support for Games / Claypool, Mark (ur.).
New York (NY): The Association for Computing Machinery (ACM), 2008. str. 106-107 (poster, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft

Autori
Sužnjević, Mirko ; Matijašević, Maja ; Dobrijević, Ognjen

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 7th ACM SIGCOMM workshop on Network and Systems Support for Games / Claypool, Mark - New York (NY) : The Association for Computing Machinery (ACM), 2008, 106-107

ISBN
978-1-60558-132-3

Skup
The 7th ACM SIGCOMM workshop on Network and Systems Support for Games (NetGames) 2008

Mjesto i datum
Worcester (MA), Sjedinjene Američke Države, 21.10.2008. - 22.10.2008

Vrsta sudjelovanja
Poster

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Measurement; Virtual World; MMORPG; Network Performance Measurement

Sažetak
In Massive Multiplayer Online Role Playing Games (MMORPGs) players can perform various actions in the virtual world. We try to answer the question how is generated network traffic, and to what extent, dependent of the action that player performs and overall context/situation in the virtual world. We have divided action types in four major categories: questing, trading, raiding, and player versus player (PvP) combat. We have carried out action-specific measurements of the network traffic for the World of Warcraft (WoW) game and gathered 1.28 GB of data on which the analysis was performed. The traffic analysis included network bandwidth usage, packet payload size, percentage of data packets in the total traffic, packet rate, and packet interarrival and interdeparture times. While the category of PvP combat has highest overall demands on the client side traffic, raiding imposes highest demands on the server side. Trading showed lowest demands on the both sides in almost all categories of the analysis.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo



POVEZANOST RADA


Projekti:
036-0362027-1639 - Isporuka sadržaja i pokretljivost korisnika i usluga u mrežama nove generacije (Matijašević, Maja, MZO ) ( CroRIS)

Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Citiraj ovu publikaciju:

Sužnjević, Mirko; Matijašević, Maja; Dobrijević, Ognjen
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft // Proceedings of the 7th ACM SIGCOMM workshop on Network and Systems Support for Games / Claypool, Mark (ur.).
New York (NY): The Association for Computing Machinery (ACM), 2008. str. 106-107 (poster, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Sužnjević, M., Matijašević, M. & Dobrijević, O. (2008) Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft. U: Claypool, M. (ur.)Proceedings of the 7th ACM SIGCOMM workshop on Network and Systems Support for Games.
@article{article, author = {Su\v{z}njevi\'{c}, Mirko and Matija\v{s}evi\'{c}, Maja and Dobrijevi\'{c}, Ognjen}, editor = {Claypool, M.}, year = {2008}, pages = {106-107}, keywords = {Measurement, Virtual World, MMORPG, Network Performance Measurement}, isbn = {978-1-60558-132-3}, title = {Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft}, keyword = {Measurement, Virtual World, MMORPG, Network Performance Measurement}, publisher = {The Association for Computing Machinery (ACM)}, publisherplace = {Worcester (MA), Sjedinjene Ameri\v{c}ke Dr\v{z}ave} }
@article{article, author = {Su\v{z}njevi\'{c}, Mirko and Matija\v{s}evi\'{c}, Maja and Dobrijevi\'{c}, Ognjen}, editor = {Claypool, M.}, year = {2008}, pages = {106-107}, keywords = {Measurement, Virtual World, MMORPG, Network Performance Measurement}, isbn = {978-1-60558-132-3}, title = {Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft}, keyword = {Measurement, Virtual World, MMORPG, Network Performance Measurement}, publisher = {The Association for Computing Machinery (ACM)}, publisherplace = {Worcester (MA), Sjedinjene Ameri\v{c}ke Dr\v{z}ave} }




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