Pregled bibliografske jedinice broj: 363925
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft // Proceedings of the 7th ACM SIGCOMM workshop on Network and Systems Support for Games / Claypool, Mark (ur.).
New York (NY): The Association for Computing Machinery (ACM), 2008. str. 106-107 (poster, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 363925 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Action specific Massive Multiplayer Online Role Playing Games traffic analysis: Case study of World of Warcraft
Autori
Sužnjević, Mirko ; Matijašević, Maja ; Dobrijević, Ognjen
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the 7th ACM SIGCOMM workshop on Network and Systems Support for Games
/ Claypool, Mark - New York (NY) : The Association for Computing Machinery (ACM), 2008, 106-107
ISBN
978-1-60558-132-3
Skup
The 7th ACM SIGCOMM workshop on Network and Systems Support for Games (NetGames) 2008
Mjesto i datum
Worcester (MA), Sjedinjene Američke Države, 21.10.2008. - 22.10.2008
Vrsta sudjelovanja
Poster
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Measurement; Virtual World; MMORPG; Network Performance Measurement
Sažetak
In Massive Multiplayer Online Role Playing Games (MMORPGs) players can perform various actions in the virtual world. We try to answer the question how is generated network traffic, and to what extent, dependent of the action that player performs and overall context/situation in the virtual world. We have divided action types in four major categories: questing, trading, raiding, and player versus player (PvP) combat. We have carried out action-specific measurements of the network traffic for the World of Warcraft (WoW) game and gathered 1.28 GB of data on which the analysis was performed. The traffic analysis included network bandwidth usage, packet payload size, percentage of data packets in the total traffic, packet rate, and packet interarrival and interdeparture times. While the category of PvP combat has highest overall demands on the client side traffic, raiding imposes highest demands on the server side. Trading showed lowest demands on the both sides in almost all categories of the analysis.
Izvorni jezik
Engleski
Znanstvena područja
Elektrotehnika, Računarstvo
POVEZANOST RADA
Projekti:
036-0362027-1639 - Isporuka sadržaja i pokretljivost korisnika i usluga u mrežama nove generacije (Matijašević, Maja, MZO ) ( CroRIS)
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb