Pregled bibliografske jedinice broj: 278104
Business game 2005 (Port eCluster): The new learning approach
Business game 2005 (Port eCluster): The new learning approach // 29th International Convention (MIPRO 2006) "Microelectronics, electronics and electronic technologies/MEET. Hypermedia and grid systems/HGS" : conference proceedings / Biljanović, Petar ; Skala, Karolj (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2006. str. xx-yy (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 278104 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Business game 2005 (Port eCluster): The new learning approach
Autori
Perić, Ana ; Grbčić, Silvia ; Mohorić, Andrej ; Rončević, Nataša
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
29th International Convention (MIPRO 2006) "Microelectronics, electronics and electronic technologies/MEET. Hypermedia and grid systems/HGS" : conference proceedings
/ Biljanović, Petar ; Skala, Karolj - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2006, Xx-yy
ISBN
9532330186
Skup
International Convention Conference Microelectronics, Electronics and Electronic Technologies/MEET (29 ; 2006) Converence Microelectronics, Electronics and Electronic Technologies/MEET
Mjesto i datum
Opatija, Hrvatska, 22.05.2006. - 26.05.2006
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Business Game ; Port eCluster
Sažetak
Abstract – Business game 2005 titled Port eCluster started in May 2005 among students of University of Rijeka and University of Trieste. The port eCluster was focus on this student’ s game. The goals of this business game were defining the participants in the port cluster and documentation necessary for port services realization and eBusiness model for managing the port cluster. Each students group had different tasks during the Game. The realization of different tasks was evaluated during few month of game duration. In addition, the game represents the new approach of students learning. It is not everything in grading and examinations. This game motivated students and gave them the impulse to think, developed their creativity, applied their knowledge and new cognitions etc. At the same time, cooperation with student from foreign universities created some kind of “ positive competition” between students so the game results was more that expected.
Izvorni jezik
Engleski
Znanstvena područja
Tehnologija prometa i transport
Citiraj ovu publikaciju:
Časopis indeksira:
- Scopus