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Pregled bibliografske jedinice broj: 256257

A Go Game Platform for PAC Based Learning Automaton


Pešut, Marina; Radoš, Zvonimir; Magušić, Ivana; Jović, Franjo
A Go Game Platform for PAC Based Learning Automaton // Proceedings of the 17th International Conference on Information and Intelligent Systems / Aurer, Boris ; Bača, Miroslav (ur.).
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2006. str. 341-345 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
A Go Game Platform for PAC Based Learning Automaton

Autori
Pešut, Marina ; Radoš, Zvonimir ; Magušić, Ivana ; Jović, Franjo

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 17th International Conference on Information and Intelligent Systems / Aurer, Boris ; Bača, Miroslav - Varaždin : Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2006, 341-345

Skup
IIS Information and Intelligent Systems

Mjesto i datum
Varaždin, Hrvatska, 20.09.2006. - 22.09.2006

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
semantic maze; root word; PAC diagram; discourse learning

Sažetak
Possibility of PAC emulation and automaton scheme. Learning domain semantic from the teacher’ s discourse on game events and states. Discourse as a semantic maze path for phenomenological automaton. Experimental set-up: go game rule descriptions, physical design of the electrical go table with PAC state indication of players, go table - PLC - PC communication and game/PAC state presentation. The basic set of root words selected from game description. Evaluation and further set processing of root words according to language synthesis. Semantic maze: initial state, semantic path and root words, conditions as query points, maze passing possibility through teacher’ s discourse. Automatic root language sentences generation from semantic evaluated maze passages. The role of PAC conditioned states of automaton for quality of discourse learning control.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo



POVEZANOST RADA


Projekti:
0165101 - Industrijski sustavi umjetne inteligencije (Jović, Franjo, MZOS ) ( CroRIS)

Ustanove:
Fakultet elektrotehnike, računarstva i informacijskih tehnologija Osijek

Profili:

Avatar Url Marina Peko (autor)

Avatar Url Franjo Jović (autor)


Citiraj ovu publikaciju:

Pešut, Marina; Radoš, Zvonimir; Magušić, Ivana; Jović, Franjo
A Go Game Platform for PAC Based Learning Automaton // Proceedings of the 17th International Conference on Information and Intelligent Systems / Aurer, Boris ; Bača, Miroslav (ur.).
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2006. str. 341-345 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Pešut, M., Radoš, Z., Magušić, I. & Jović, F. (2006) A Go Game Platform for PAC Based Learning Automaton. U: Aurer, B. & Bača, M. (ur.)Proceedings of the 17th International Conference on Information and Intelligent Systems.
@article{article, author = {Pe\v{s}ut, Marina and Rado\v{s}, Zvonimir and Magu\v{s}i\'{c}, Ivana and Jovi\'{c}, Franjo}, year = {2006}, pages = {341-345}, keywords = {semantic maze, root word, PAC diagram, discourse learning}, title = {A Go Game Platform for PAC Based Learning Automaton}, keyword = {semantic maze, root word, PAC diagram, discourse learning}, publisher = {Fakultet organizacije i informatike Sveu\v{c}ili\v{s}ta u Zagrebu}, publisherplace = {Vara\v{z}din, Hrvatska} }
@article{article, author = {Pe\v{s}ut, Marina and Rado\v{s}, Zvonimir and Magu\v{s}i\'{c}, Ivana and Jovi\'{c}, Franjo}, year = {2006}, pages = {341-345}, keywords = {semantic maze, root word, PAC diagram, discourse learning}, title = {A Go Game Platform for PAC Based Learning Automaton}, keyword = {semantic maze, root word, PAC diagram, discourse learning}, publisher = {Fakultet organizacije i informatike Sveu\v{c}ili\v{s}ta u Zagrebu}, publisherplace = {Vara\v{z}din, Hrvatska} }




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