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Pregled bibliografske jedinice broj: 232494

Motor Functions in VLNET Body-Centered Networked Virtual Environment


Pandžić, Igor; Capin, Tolga; Magnenat-Thalmann, Nadia; Thalamann, Daniel
Motor Functions in VLNET Body-Centered Networked Virtual Environment // Proceedings of the Eurographics Workshops in Monte Carlo, Monaco, February 19-20, 1996, and Prague, Czech Republic April 23-25, 1996 / Hansmann, W. ; Hewill, W.T. ; Purgathofer W. (ur.).
Prag, Češka Republika; Monte Carlo, Monako, 1996. str. 94-103 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Motor Functions in VLNET Body-Centered Networked Virtual Environment

Autori
Pandžić, Igor ; Capin, Tolga ; Magnenat-Thalmann, Nadia ; Thalamann, Daniel

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the Eurographics Workshops in Monte Carlo, Monaco, February 19-20, 1996, and Prague, Czech Republic April 23-25, 1996 / Hansmann, W. ; Hewill, W.T. ; Purgathofer W. - , 1996, 94-103

Skup
Virtual Environments and Scientific Visualization '96

Mjesto i datum
Prag, Češka Republika; Monte Carlo, Monako, 19-20.02.1996 ; 23-25.04.1996

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Networked virtual environments; virtual humans; virtual life; computer animation; multimedia

Sažetak
The participant's presence within networked Virtual Environments becomes an even more important issue within networked, multi-participant Virtual Environments. In such environments this issue extends to the perception of presence of others in the environment and the ability to communicate and interact with them. This iteraction, as well as the interaction with the others objects in the environment, further increases the participant's own sense of presence. In the Virtual Life Network (VLNET) system we address these issues using a highly realistic human body model for participant representation together with a set of motor functions giving behaviors to these virtual actors and to other objects in the virtual world.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo, Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Igor Sunday Pandžić (autor)


Citiraj ovu publikaciju:

Pandžić, Igor; Capin, Tolga; Magnenat-Thalmann, Nadia; Thalamann, Daniel
Motor Functions in VLNET Body-Centered Networked Virtual Environment // Proceedings of the Eurographics Workshops in Monte Carlo, Monaco, February 19-20, 1996, and Prague, Czech Republic April 23-25, 1996 / Hansmann, W. ; Hewill, W.T. ; Purgathofer W. (ur.).
Prag, Češka Republika; Monte Carlo, Monako, 1996. str. 94-103 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Pandžić, I., Capin, T., Magnenat-Thalmann, N. & Thalamann, D. (1996) Motor Functions in VLNET Body-Centered Networked Virtual Environment. U: Hansmann, W., Hewill, W. & Purgathofer W. (ur.)Proceedings of the Eurographics Workshops in Monte Carlo, Monaco, February 19-20, 1996, and Prague, Czech Republic April 23-25, 1996.
@article{article, author = {Pand\v{z}i\'{c}, Igor and Capin, Tolga and Magnenat-Thalmann, Nadia and Thalamann, Daniel}, year = {1996}, pages = {94-103}, keywords = {Networked virtual environments, virtual humans, virtual life, computer animation, multimedia}, title = {Motor Functions in VLNET Body-Centered Networked Virtual Environment}, keyword = {Networked virtual environments, virtual humans, virtual life, computer animation, multimedia}, publisherplace = {Prag, \v{C}e\v{s}ka Republika; Monte Carlo, Monako} }
@article{article, author = {Pand\v{z}i\'{c}, Igor and Capin, Tolga and Magnenat-Thalmann, Nadia and Thalamann, Daniel}, year = {1996}, pages = {94-103}, keywords = {Networked virtual environments, virtual humans, virtual life, computer animation, multimedia}, title = {Motor Functions in VLNET Body-Centered Networked Virtual Environment}, keyword = {Networked virtual environments, virtual humans, virtual life, computer animation, multimedia}, publisherplace = {Prag, \v{C}e\v{s}ka Republika; Monte Carlo, Monako} }




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