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Pregled bibliografske jedinice broj: 232486

A Dead-Reckoning Algorithm for Virtual Human Figures


Capin, Tolga; Pandžić, Igor; Thalmann, Daniel; Magnenat-Thalmann, Nadia
A Dead-Reckoning Algorithm for Virtual Human Figures // Proceedings Virtual Reality Annual International Symposium
Albuquerque (NM), Sjedinjene Američke Države: Institute of Electrical and Electronics Engineers (IEEE), 1997. (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
A Dead-Reckoning Algorithm for Virtual Human Figures

Autori
Capin, Tolga ; Pandžić, Igor ; Thalmann, Daniel ; Magnenat-Thalmann, Nadia

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings Virtual Reality Annual International Symposium / - : Institute of Electrical and Electronics Engineers (IEEE), 1997

Skup
VRAIS '97

Mjesto i datum
Albuquerque (NM), Sjedinjene Američke Države, 01.03.1997. - 05.03.1997

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Dead-Reckoning Algorithm; Virtual Human Figures

Sažetak
In networked virtual environments ; when the participants are represented by virtual human figures, the articulated structure of the human body introduces a new complexity in the usage of the network resources. This might create a significant overhead in communication, especially as the number of participants in the simulation increases. In addition, the animation should be realistic, as it is easy to recognize anomalies in the virtual human animation. This requires real-time algorithms to decrease the network overhead, while considering characteristics of body motion. The dead-reckoning technique is a way to decrease the number of messages communicated among the participants, and has been used for simple non-articulated objects in popular systems. In this paper, we introduce a dead-reckoning technique for articulated virtual human figures based on Kalman filtering, and discuss main issues and present experimental results.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo, Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Igor Sunday Pandžić (autor)


Citiraj ovu publikaciju:

Capin, Tolga; Pandžić, Igor; Thalmann, Daniel; Magnenat-Thalmann, Nadia
A Dead-Reckoning Algorithm for Virtual Human Figures // Proceedings Virtual Reality Annual International Symposium
Albuquerque (NM), Sjedinjene Američke Države: Institute of Electrical and Electronics Engineers (IEEE), 1997. (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Capin, T., Pandžić, I., Thalmann, D. & Magnenat-Thalmann, N. (1997) A Dead-Reckoning Algorithm for Virtual Human Figures. U: Proceedings Virtual Reality Annual International Symposium.
@article{article, author = {Capin, Tolga and Pand\v{z}i\'{c}, Igor and Thalmann, Daniel and Magnenat-Thalmann, Nadia}, year = {1997}, keywords = {Dead-Reckoning Algorithm, Virtual Human Figures}, title = {A Dead-Reckoning Algorithm for Virtual Human Figures}, keyword = {Dead-Reckoning Algorithm, Virtual Human Figures}, publisher = {Institute of Electrical and Electronics Engineers (IEEE)}, publisherplace = {Albuquerque (NM), Sjedinjene Ameri\v{c}ke Dr\v{z}ave} }
@article{article, author = {Capin, Tolga and Pand\v{z}i\'{c}, Igor and Thalmann, Daniel and Magnenat-Thalmann, Nadia}, year = {1997}, keywords = {Dead-Reckoning Algorithm, Virtual Human Figures}, title = {A Dead-Reckoning Algorithm for Virtual Human Figures}, keyword = {Dead-Reckoning Algorithm, Virtual Human Figures}, publisher = {Institute of Electrical and Electronics Engineers (IEEE)}, publisherplace = {Albuquerque (NM), Sjedinjene Ameri\v{c}ke Dr\v{z}ave} }




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