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Pregled bibliografske jedinice broj: 232479

Facial Deformations for MPEG-4


Escher, Marc; Pandžić, Igor; Magnenat-Thalmann, Nadia
Facial Deformations for MPEG-4 // Computer Animation 98
Lahti, 1998. str. 56-62 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 232479 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Facial Deformations for MPEG-4

Autori
Escher, Marc ; Pandžić, Igor ; Magnenat-Thalmann, Nadia

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Computer Animation 98 / - Lahti, 1998, 56-62

Skup
Computer Animation 98

Mjesto i datum
Philadelphia (PA), Sjedinjene Američke Države, 08.06.1998. - 10.06.1998

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
MPEG-4; SNHC; Facial animation; Face modelling

Sažetak
The new MPEG-4 standard, scheduled to become an International Standard in February 1999, will include support not only for natural video and audio, but also for synthetic graphics and sounds. In particular, representation of human faces and bodies will be supported. In the current draft specification of the standard [MPEG-N1901, MPEG-N1902] Facial Animation Parameters (FAPs) and Facial Definition Parameters (FDPs) are defined. FAPs are used to control facial animation at extremely low bitrates (approx. 2 kbit/sec). FDPs are used to define the shape of the face by deforming a generic facial model, or by supplying a substitute model. We present algorithms to interpret the part of FDPs dealing with the deformation of a generic facial model, leading to a personalisation of the model. The implementation starts from a generic model, which is deformed in order to fit the input parameters. The input parameters must include the facial feature points, and may optionally include texture coordinates, and a calibration face model. We apply a cylindrical projection to the generic face in order to interpolate any missing feature points and to fit the texture, if supplied. Then we use a Dirichlet Free Form Deformation [Moccozet 97] interpolation method to deform the generic head according to the set of feature points. If the calibration face model is present, the fitting method is based on cylindrical projections matching and barycentric coordinates to interpolate the non-feature points.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo, Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Igor Sunday Pandžić (autor)


Citiraj ovu publikaciju:

Escher, Marc; Pandžić, Igor; Magnenat-Thalmann, Nadia
Facial Deformations for MPEG-4 // Computer Animation 98
Lahti, 1998. str. 56-62 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Escher, M., Pandžić, I. & Magnenat-Thalmann, N. (1998) Facial Deformations for MPEG-4. U: Computer Animation 98.
@article{article, author = {Escher, Marc and Pand\v{z}i\'{c}, Igor and Magnenat-Thalmann, Nadia}, year = {1998}, pages = {56-62}, keywords = {MPEG-4, SNHC, Facial animation, Face modelling}, title = {Facial Deformations for MPEG-4}, keyword = {MPEG-4, SNHC, Facial animation, Face modelling}, publisherplace = {Philadelphia (PA), Sjedinjene Ameri\v{c}ke Dr\v{z}ave} }
@article{article, author = {Escher, Marc and Pand\v{z}i\'{c}, Igor and Magnenat-Thalmann, Nadia}, year = {1998}, pages = {56-62}, keywords = {MPEG-4, SNHC, Facial animation, Face modelling}, title = {Facial Deformations for MPEG-4}, keyword = {MPEG-4, SNHC, Facial animation, Face modelling}, publisherplace = {Philadelphia (PA), Sjedinjene Ameri\v{c}ke Dr\v{z}ave} }




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