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Pregled bibliografske jedinice broj: 232449

Simulating Virtual Humans in Networked Virtual Environments


Pandžić, Igor; Babski, Christian; Capin, Tolga; Lee, WonSook; Magnenat-Thalmann, Nadia; Musse, Soraia Raupp; Moccozet, Laurent; Seo, Heywon; Thalmann, Daniel
Simulating Virtual Humans in Networked Virtual Environments // Presence: Teleoperators and Virtual Environments, 10 (2001), 6; 632-646 (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 232449 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Simulating Virtual Humans in Networked Virtual Environments

Autori
Pandžić, Igor ; Babski, Christian ; Capin, Tolga ; Lee, WonSook ; Magnenat-Thalmann, Nadia ; Musse, Soraia Raupp ; Moccozet, Laurent ; Seo, Heywon ; Thalmann, Daniel

Izvornik
Presence: Teleoperators and Virtual Environments (1054-7460) 10 (2001), 6; 632-646

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
Virtual Humans; Networked Virtual Environments

Sažetak
In the past decade Networked Virtual Environments (NVEs) have been an increasingly active area of research, with first commercial systems emerging recently. Graphical and behavioral representation of users within such systems is a particularly important issue that has lagged in development behind other issues like network architectures, space structuring etc. In this paper we expose the importance of using Virtual Humans within these systems and provide a brief overview of several Virtual Humans technologies used in particular for simulation of crowds. As the main technical contribution the paper presents the integration of these technologies with the COVEN-DIVE platform, the extension of the DIVE system developed within the COVEN project. In conjunction with this, we present our contributions through the COVEN project to the MPEG-4 standard concerning the representation of Virtual Humans.

Izvorni jezik
Engleski

Znanstvena područja
Elektrotehnika, Računarstvo, Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Igor Sunday Pandžić (autor)


Citiraj ovu publikaciju:

Pandžić, Igor; Babski, Christian; Capin, Tolga; Lee, WonSook; Magnenat-Thalmann, Nadia; Musse, Soraia Raupp; Moccozet, Laurent; Seo, Heywon; Thalmann, Daniel
Simulating Virtual Humans in Networked Virtual Environments // Presence: Teleoperators and Virtual Environments, 10 (2001), 6; 632-646 (međunarodna recenzija, članak, znanstveni)
Pandžić, I., Babski, C., Capin, T., Lee, W., Magnenat-Thalmann, N., Musse, S., Moccozet, L., Seo, H. & Thalmann, D. (2001) Simulating Virtual Humans in Networked Virtual Environments. Presence: Teleoperators and Virtual Environments, 10 (6), 632-646.
@article{article, author = {Pand\v{z}i\'{c}, Igor and Babski, Christian and Capin, Tolga and Lee, WonSook and Magnenat-Thalmann, Nadia and Musse, Soraia Raupp and Moccozet, Laurent and Seo, Heywon and Thalmann, Daniel}, year = {2001}, pages = {632-646}, keywords = {Virtual Humans, Networked Virtual Environments}, journal = {Presence: Teleoperators and Virtual Environments}, volume = {10}, number = {6}, issn = {1054-7460}, title = {Simulating Virtual Humans in Networked Virtual Environments}, keyword = {Virtual Humans, Networked Virtual Environments} }
@article{article, author = {Pand\v{z}i\'{c}, Igor and Babski, Christian and Capin, Tolga and Lee, WonSook and Magnenat-Thalmann, Nadia and Musse, Soraia Raupp and Moccozet, Laurent and Seo, Heywon and Thalmann, Daniel}, year = {2001}, pages = {632-646}, keywords = {Virtual Humans, Networked Virtual Environments}, journal = {Presence: Teleoperators and Virtual Environments}, volume = {10}, number = {6}, issn = {1054-7460}, title = {Simulating Virtual Humans in Networked Virtual Environments}, keyword = {Virtual Humans, Networked Virtual Environments} }

Časopis indeksira:


  • Current Contents Connect (CCC)
  • Web of Science Core Collection (WoSCC)
    • Science Citation Index Expanded (SCI-EXP)
    • SCI-EXP, SSCI i/ili A&HCI
  • Scopus





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