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Computer Games as Interactive Labels for Science Centre Exhibits


Bonacci, Duje
Computer Games as Interactive Labels for Science Centre Exhibits, 2004., magistarski rad, School of Humanities and Social Sciences, Cardiff


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Naslov
Computer Games as Interactive Labels for Science Centre Exhibits

Autori
Bonacci, Duje

Vrsta, podvrsta i kategorija rada
Ocjenski radovi, magistarski rad

Fakultet
School of Humanities and Social Sciences

Mjesto
Cardiff

Datum
31.08

Godina
2004

Stranica
130

Mentor
White, Harry

Ključne riječi
computer games; exhibit labels; informal education; mathematical psychology

Sažetak
This thesis deals with the possibility of implementing computer games as visitor friendly and visitor-attractive information conveyors in places whose mission is to deliver, through inanimate artefacts (e.g. interactive science centre exhibits), some information ('knowledge') to the continuous stream of interested visitors. The general idea is that, since playing computer games is inherently a very attractive activity - and not just for the youngest generations - the state of sensory immersiveness it is capable of inducing in the engaged player can be used to convey to the player specific information. In great majority of museums, galleries and science centres this role of conveying information about various displayed artefacts to the visitor is entrusted to traditional labels - a passive piece of paper with some text written on it. However, research has shown that visitors do not find reading the labels very lucrative, and hence the so much wanted information transfer from the artefact to the visitor is not satisfactorily achieved. This work is a first step in exploration whether combining the appeal of computer games with the pure information delivery offered by the traditional exhibit labels can increase information transfer from the exhibit to the visitor - or in other words, increase informal learning output of a museum, a gallery or a science centre. The aim of this work is to establish to what extent supplying a physical science centre exhibit with 'virtual interactive label' in form of a computer game can enhance and systematize visitor activity on that physical exhibit.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti, Psihologija, Pedagogija



POVEZANOST RADA


Ustanove:
Institut "Ruđer Bošković", Zagreb

Profili:

Avatar Url Duje Bonacci (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada mozak.znanost.org

Citiraj ovu publikaciju:

Bonacci, Duje
Computer Games as Interactive Labels for Science Centre Exhibits, 2004., magistarski rad, School of Humanities and Social Sciences, Cardiff
Bonacci, D. (2004) 'Computer Games as Interactive Labels for Science Centre Exhibits', magistarski rad, School of Humanities and Social Sciences, Cardiff.
@phdthesis{phdthesis, author = {Bonacci, Duje}, year = {2004}, pages = {130}, keywords = {computer games, exhibit labels, informal education, mathematical psychology}, title = {Computer Games as Interactive Labels for Science Centre Exhibits}, keyword = {computer games, exhibit labels, informal education, mathematical psychology}, publisherplace = {Cardiff} }
@phdthesis{phdthesis, author = {Bonacci, Duje}, year = {2004}, pages = {130}, keywords = {computer games, exhibit labels, informal education, mathematical psychology}, title = {Computer Games as Interactive Labels for Science Centre Exhibits}, keyword = {computer games, exhibit labels, informal education, mathematical psychology}, publisherplace = {Cardiff} }




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