Pregled bibliografske jedinice broj: 152481
Computer Games as Interactive Labels for Science Centre Exhibits
Computer Games as Interactive Labels for Science Centre Exhibits, 2004., magistarski rad, School of Humanities and Social Sciences, Cardiff
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Naslov
Computer Games as Interactive Labels for Science Centre Exhibits
Autori
Bonacci, Duje
Vrsta, podvrsta i kategorija rada
Ocjenski radovi, magistarski rad
Fakultet
School of Humanities and Social Sciences
Mjesto
Cardiff
Datum
31.08
Godina
2004
Stranica
130
Mentor
White, Harry
Ključne riječi
computer games; exhibit labels; informal education; mathematical psychology
Sažetak
This thesis deals with the possibility of implementing computer games as visitor friendly and visitor-attractive information conveyors in places whose mission is to deliver, through inanimate artefacts (e.g. interactive science centre exhibits), some information ('knowledge') to the continuous stream of interested visitors. The general idea is that, since playing computer games is inherently a very attractive activity - and not just for the youngest generations - the state of sensory immersiveness it is capable of inducing in the engaged player can be used to convey to the player specific information. In great majority of museums, galleries and science centres this role of conveying information about various displayed artefacts to the visitor is entrusted to traditional labels - a passive piece of paper with some text written on it. However, research has shown that visitors do not find reading the labels very lucrative, and hence the so much wanted information transfer from the artefact to the visitor is not satisfactorily achieved. This work is a first step in exploration whether combining the appeal of computer games with the pure information delivery offered by the traditional exhibit labels can increase information transfer from the exhibit to the visitor - or in other words, increase informal learning output of a museum, a gallery or a science centre. The aim of this work is to establish to what extent supplying a physical science centre exhibit with 'virtual interactive label' in form of a computer game can enhance and systematize visitor activity on that physical exhibit.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti, Psihologija, Pedagogija