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Pregled bibliografske jedinice broj: 1279984

Selection of an educational mathematical computer game using the AHP method


Tomić, Damir
Selection of an educational mathematical computer game using the AHP method // 1st International online scientific conference ICT In Life / Đurđević Babić, Ivana ; Galzina, Vjekoslav (ur.).
Osijek: Fakultet za odgojne i obrazovne znanosti Sveučilišta Josipa Jurja Strossmayera u Osijeku, 2022. str. 194-204 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 1279984 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Selection of an educational mathematical computer game using the AHP method

Autori
Tomić, Damir

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
1st International online scientific conference ICT In Life / Đurđević Babić, Ivana ; Galzina, Vjekoslav - Osijek : Fakultet za odgojne i obrazovne znanosti Sveučilišta Josipa Jurja Strossmayera u Osijeku, 2022, 194-204

Skup
1st International online scientific conference ICT In Life

Mjesto i datum
Online ; Osijek, Hrvatska, 13.05.2022

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
AHP method, math, education, computer games

Sažetak
This paper explains and describes the AHP method and its advantages and disadvantages, describes the selection of mathematical computer games by group using the AHP method, explains the criteria and alternatives for choosing a mathematical computer game, describes AHP decision making and group decision making results. For the needs of the research, didactically prepared computer games in the field of mathematics were selected. The basic criteria for selecting the game were: compatibility with the chronological age of children and compliance with pedagogical criteria. Only one game was needed for the research, and it was selected using the AHP method, which was also used to create a model of pedagogically and methodically acceptable computer game for use in teaching. This game, for the research, was important to choose so that the mathematical computer game matched the objectives of the research. The research itself determined the differences in motivation and content acquisition in students with regard to the approach to teaching. It was determined which approach gives the best results. The students of the 4th grade of primary school were divided into three subgroups of 30 students: the one who processed the curriculum in the classical way, the one who processed the curriculum only by playing games and the one who combined the previous two models. As there is a great availability of games that students could play, choosing an educational math computer game was extremely important. Therefore, this paper deals with just that: group decision making AHP method.

Izvorni jezik
Engleski

Znanstvena područja
Edukacijsko-rehabilitacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet za odgojne i obrazovne znanosti, Osijek

Profili:

Avatar Url Damir Tomić (autor)

Poveznice na cjeloviti tekst rada:

ictinlife.eu

Citiraj ovu publikaciju:

Tomić, Damir
Selection of an educational mathematical computer game using the AHP method // 1st International online scientific conference ICT In Life / Đurđević Babić, Ivana ; Galzina, Vjekoslav (ur.).
Osijek: Fakultet za odgojne i obrazovne znanosti Sveučilišta Josipa Jurja Strossmayera u Osijeku, 2022. str. 194-204 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Tomić, D. (2022) Selection of an educational mathematical computer game using the AHP method. U: Đurđević Babić, I. & Galzina, V. (ur.)1st International online scientific conference ICT In Life.
@article{article, author = {Tomi\'{c}, Damir}, year = {2022}, pages = {194-204}, keywords = {AHP method, math, education, computer games}, title = {Selection of an educational mathematical computer game using the AHP method}, keyword = {AHP method, math, education, computer games}, publisher = {Fakultet za odgojne i obrazovne znanosti Sveu\v{c}ili\v{s}ta Josipa Jurja Strossmayera u Osijeku}, publisherplace = {online ; Osijek, Hrvatska} }
@article{article, author = {Tomi\'{c}, Damir}, year = {2022}, pages = {194-204}, keywords = {AHP method, math, education, computer games}, title = {Selection of an educational mathematical computer game using the AHP method}, keyword = {AHP method, math, education, computer games}, publisher = {Fakultet za odgojne i obrazovne znanosti Sveu\v{c}ili\v{s}ta Josipa Jurja Strossmayera u Osijeku}, publisherplace = {online ; Osijek, Hrvatska} }




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