Pregled bibliografske jedinice broj: 1274281
E-sports: definition and social implications
E-sports: definition and social implications // Abstracts from the 5th International Scientific Conference on Exercise and Quality of Life
Novi Sad: BMC, 2019. str. 11-12 doi:10.1186/s13102-019-0119-7 (predavanje, recenziran, sažetak, znanstveni)
CROSBI ID: 1274281 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
E-sports: definition and social implications
Autori
Vukušić, Dino ; Marelić, Marko
Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, sažetak, znanstveni
Izvornik
Abstracts from the 5th International Scientific Conference on Exercise and Quality of Life
/ - Novi Sad : BMC, 2019, 11-12
Skup
Exercise and Quality of Life
Mjesto i datum
Novi Sad, Srbija, 11.04.2019. - 13.04.2019
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Recenziran
Ključne riječi
e-sports ; gaming ; risks
Sažetak
The final phase of the gaming industry’s development brought with it another phenomenon – e-sport. “Electronic sport” presupposes playing video games in a competitive setting, with emphasis on increased “institutionalization" of gaming activity through the organization of e- sports teams and official international competitions. In order to define e-sports, it's important to note that not every activity of playing video games can be described as an e- sport, but every e-sport is essentially playing video games. PURPOSE: This paper aims to present several dimensions of the "electronic sport" phenomenon, review the existing research in this field, compare various aspects of e-sports and "traditional" sports, and discuss the formation of a new subcultural group gathered around video games. CASE PRESENTATION: The key task of this paper is to examine the distance between esports and “traditional” sport and frame the socio-economic scale of the phenomenon. The final part of the paper will concentrate on examining the emergence of gaming culture, primarily through the prism of post subcultural theories. CONCLUSION: The interest in the phenomenon of electronic sport in all social sciences, including sociology, has increased over the past several years and terms and definitions used to describe it are still under construction. Therefore, a theoretical paper clarifying key characteristics is a vital step towards a further scientific upturn in studying e-sport.
Izvorni jezik
Engleski
Znanstvena područja
Sociologija
POVEZANOST RADA
Ustanove:
Medicinski fakultet, Zagreb,
Institut društvenih znanosti Ivo Pilar, Zagreb