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Pregled bibliografske jedinice broj: 1270165

Stranded Away: Implementation and User Experience Evaluation of an Indie Platformer Game Developed Using Unity Engine


Blašković, Luka; Žužić, Alesandro; Orehovački, Tihomir
Stranded Away: Implementation and User Experience Evaluation of an Indie Platformer Game Developed Using Unity Engine // Proceedings of the 46th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) / Skala, Karolj (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2023. str. 96-101 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Stranded Away: Implementation and User Experience Evaluation of an Indie Platformer Game Developed Using Unity Engine

Autori
Blašković, Luka ; Žužić, Alesandro ; Orehovački, Tihomir

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 46th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) / Skala, Karolj - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2023, 96-101

Skup
46th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO)

Mjesto i datum
Opatija, Hrvatska, 22.05.2023. - 26.05.2023

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Videogames ; Unity Engine ; Indie Game ; User Experience ; Human-Computer Interaction ; 2D Platformer ; Puzzle Games ; Pixel-Art ; Post-Use Questionnaire ; Empirical Study

Sažetak
Platformer games have been a staple in the video game industry for decades, dating back to the early days of arcade games such as Donkey Kong and Super Mario Bros. These games continue to be popular today and have evolved to include a wide range of subgenres and gameplay styles. This paper introduces Stranded Away - an indie platformer game developed in the Unity engine. The implemented game retains most of the main aspects of platformers, such as collectibles, moving platforms, different types of enemies, and obstacles, along with puzzle video game elements such as solving riddles to progress. However, the emphasis is placed on core game mechanics, namely player movement and puzzles, as well as tools we have developed to design game levels more efficiently. An empirical study was conducted to examine the user experience of the introduced game. The sample of study respondents consisted mainly of students who first played the game and then completed the post-use questionnaire. The reported findings uncovered to which extent Stranded Away has met the requirements of relevant user experience dimensions.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Sveučilište Jurja Dobrile u Puli

Profili:

Avatar Url Tihomir Orehovački (autor)

Avatar Url Luka Blašković (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada

Citiraj ovu publikaciju:

Blašković, Luka; Žužić, Alesandro; Orehovački, Tihomir
Stranded Away: Implementation and User Experience Evaluation of an Indie Platformer Game Developed Using Unity Engine // Proceedings of the 46th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) / Skala, Karolj (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2023. str. 96-101 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Blašković, L., Žužić, A. & Orehovački, T. (2023) Stranded Away: Implementation and User Experience Evaluation of an Indie Platformer Game Developed Using Unity Engine. U: Skala, K. (ur.)Proceedings of the 46th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO).
@article{article, author = {Bla\v{s}kovi\'{c}, Luka and \v{Z}u\v{z}i\'{c}, Alesandro and Orehova\v{c}ki, Tihomir}, editor = {Skala, K.}, year = {2023}, pages = {96-101}, keywords = {Videogames, Unity Engine, Indie Game, User Experience, Human-Computer Interaction, 2D Platformer, Puzzle Games, Pixel-Art, Post-Use Questionnaire, Empirical Study}, title = {Stranded Away: Implementation and User Experience Evaluation of an Indie Platformer Game Developed Using Unity Engine}, keyword = {Videogames, Unity Engine, Indie Game, User Experience, Human-Computer Interaction, 2D Platformer, Puzzle Games, Pixel-Art, Post-Use Questionnaire, Empirical Study}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }
@article{article, author = {Bla\v{s}kovi\'{c}, Luka and \v{Z}u\v{z}i\'{c}, Alesandro and Orehova\v{c}ki, Tihomir}, editor = {Skala, K.}, year = {2023}, pages = {96-101}, keywords = {Videogames, Unity Engine, Indie Game, User Experience, Human-Computer Interaction, 2D Platformer, Puzzle Games, Pixel-Art, Post-Use Questionnaire, Empirical Study}, title = {Stranded Away: Implementation and User Experience Evaluation of an Indie Platformer Game Developed Using Unity Engine}, keyword = {Videogames, Unity Engine, Indie Game, User Experience, Human-Computer Interaction, 2D Platformer, Puzzle Games, Pixel-Art, Post-Use Questionnaire, Empirical Study}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }

Časopis indeksira:


  • Scopus





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