Pregled bibliografske jedinice broj: 1267640
Parental point-of-view: Gamification, digital learning and its influence on pupils' creativity
Parental point-of-view: Gamification, digital learning and its influence on pupils' creativity // Book of abstracts - The first international conference CALT: Creative Approaches to Learning and Teaching / Svalina, Vesna (ur.).
Osijek: Fakultet za odgojne i obrazovne znanosti Sveučilišta Josipa Jurja Strossmayera u Osijeku, 2023. str. 30-30 (predavanje, domaća recenzija, sažetak, znanstveni)
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Naslov
Parental point-of-view: Gamification, digital
learning and its influence on
pupils' creativity
Autori
Đurđević Babić, Ivana ; Bošnjaković, Natalija
Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, sažetak, znanstveni
Izvornik
Book of abstracts - The first international conference CALT: Creative Approaches to Learning and Teaching
/ Svalina, Vesna - Osijek : Fakultet za odgojne i obrazovne znanosti Sveučilišta Josipa Jurja Strossmayera u Osijeku, 2023, 30-30
ISBN
978-953-8371-11-0
Skup
The first international conference CALT: Creative Approaches to Learning and Teaching
Mjesto i datum
Osijek, Hrvatska, 24.03.2023. - 25.03.2023
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Domaća recenzija
Ključne riječi
creativity, data mining, gamification, information and communication technology, parents
Sažetak
It is well known that parents' involvement in their children's education has an impact on their success, both in and out of school. Parents are considered partners with teachers in the educational process, and their individual attitudes and beliefs play an important role. The advancement of information and communication technologies has facilitated this partnership relationship, but it has also enabled the use of new, non-traditional teaching methods that may have been previously unknown to parents because they were not exposed to them in their education. Gamification appears to be one of the innovative learning and teaching methods that have increasingly come into the focus of practitioners and researchers in recent years. This paper analyzes the attitudes of parents of primary school pupils toward the use of information and communication technologies, digital learning, and gamification in their children's education, their previous experiences with gamification in education, and their attitudes toward how the use of gamification affects the development of primary school students' creativity. Descriptive statistics, a traditional statistical approach to discovering the relationship between variables, and one data mining method will be used.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti, Obrazovne znanosti (psihologija odgoja i obrazovanja, sociologija obrazovanja, politologija obrazovanja, ekonomika obrazovanja, antropologija obrazovanja, neuroznanost i rano učenje, pedagoške discipline)
POVEZANOST RADA
Ustanove:
Fakultet za odgojne i obrazovne znanosti, Osijek