Pregled bibliografske jedinice broj: 1264749
Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds
Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds // Pannoniana, 6 (2022), 1; 53-98 doi:10.32903/p.6.1.3 (recenziran, članak, znanstveni)
CROSBI ID: 1264749 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Euthanasia in Video Games – Exemplifying the Importance of Moral Experience in Digital Gameworlds
Autori
Perušić, Luka
Izvornik
Pannoniana (2459-6760) 6
(2022), 1;
53-98
Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni
Ključne riječi
euthanasia ; mercy killing ; morality ; bioethics ; video games ; storytelling ; immersion ; interventive action ; play ; simulation ; virtual world ; gameworld
Sažetak
The paper classifies euthanasia and discusses its typological presence in storytelling video games. It aims to illustrate the importance of experiencing simulated moral challenges in the context of gameworlds as a significantly influential, exponentially growing form of interactive media. In contrast to older works of art and media, such as film and literature, the difference should be emphasized in light of the player’s ability to make choices in video games. Although the influence of gameworld content depends on the player, the experiences and knowledge gained from playing storytelling video games may influence the player’s problem-solving orientation in the landscape of difficult moral dilemmas they may encounter throughout their lives.
Izvorni jezik
Engleski
Znanstvena područja
Filozofija, Integrativna bioetika (prirodne, tehničke, biomedicina i zdravstvo, biotehničke, društvene, humanističke znanosti)
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