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Pregled bibliografske jedinice broj: 1258068

Analysis of Learning Outcomes in Gamified Blended E-learning Course


Kermek, Dragutin; Kaniški, Matija
Analysis of Learning Outcomes in Gamified Blended E-learning Course // Journal of Higher Education Theory and Practice, 22 (2022), 3; 13-26 doi:10.33423/jhetp.v22i3 (međunarodna recenzija, članak, znanstveni)


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Naslov
Analysis of Learning Outcomes in Gamified Blended E-learning Course

Autori
Kermek, Dragutin ; Kaniški, Matija

Izvornik
Journal of Higher Education Theory and Practice (2158-3595) 22 (2022), 3; 13-26

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
learning outcomes, gamification, higher education, LMS, bloom taxonomy, analysis

Sažetak
Journal of Higher Education Theory and PracticeVol. 22(3) 202213Analysis of Learning Outcomes in Gamified Blended E-learning CourseDragutin KermekUniversity of ZagrebMatija KaniškiUniversity of ZagrebLearning outcomes describe what students will learn in a certain period of time after the end of the teaching activity and therefore they need to be verified. Higher education distinguishes several types of learning outcomes such as general, study program, course and course topic. This paper analyses learning outcomes of the course topic in thegamified course, Web Design and Programming (WebDiP). Midterm exams were chosen for the analysis. Each question of the midterm exam is assigned to the corresponding learning outcome of the course topic which is verified with them. Also, each learning outcome is further classified into levels using Bloom's taxonomy. The research goal is to discover the reason why and which learning outcomes are more difficult to achieve. Furthermore, is there any correlation between levels of learning outcomes, the number of points in each midterm exam, points from the project and the total number of points achieved in the course. In accordance with the obtained results, proposals for improving the course for the next academic year are presented.

Izvorni jezik
Engleski



POVEZANOST RADA


Profili:

Avatar Url Dragutin Kermek (autor)

Avatar Url Matija Kaniški (autor)

Poveznice na cjeloviti tekst rada:

doi

Citiraj ovu publikaciju:

Kermek, Dragutin; Kaniški, Matija
Analysis of Learning Outcomes in Gamified Blended E-learning Course // Journal of Higher Education Theory and Practice, 22 (2022), 3; 13-26 doi:10.33423/jhetp.v22i3 (međunarodna recenzija, članak, znanstveni)
Kermek, D. & Kaniški, M. (2022) Analysis of Learning Outcomes in Gamified Blended E-learning Course. Journal of Higher Education Theory and Practice, 22 (3), 13-26 doi:10.33423/jhetp.v22i3.
@article{article, author = {Kermek, Dragutin and Kani\v{s}ki, Matija}, year = {2022}, pages = {13-26}, DOI = {10.33423/jhetp.v22i3}, keywords = {learning outcomes, gamification, higher education, LMS, bloom taxonomy, analysis}, journal = {Journal of Higher Education Theory and Practice}, doi = {10.33423/jhetp.v22i3}, volume = {22}, number = {3}, issn = {2158-3595}, title = {Analysis of Learning Outcomes in Gamified Blended E-learning Course}, keyword = {learning outcomes, gamification, higher education, LMS, bloom taxonomy, analysis} }
@article{article, author = {Kermek, Dragutin and Kani\v{s}ki, Matija}, year = {2022}, pages = {13-26}, DOI = {10.33423/jhetp.v22i3}, keywords = {learning outcomes, gamification, higher education, LMS, bloom taxonomy, analysis}, journal = {Journal of Higher Education Theory and Practice}, doi = {10.33423/jhetp.v22i3}, volume = {22}, number = {3}, issn = {2158-3595}, title = {Analysis of Learning Outcomes in Gamified Blended E-learning Course}, keyword = {learning outcomes, gamification, higher education, LMS, bloom taxonomy, analysis} }

Citati:





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