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Pregled bibliografske jedinice broj: 1251692

Myth and Media Pedagogy in the Analysis of Digital Games


Jukić, Dinko; Penava Brekalo, Zvjezdana
Myth and Media Pedagogy in the Analysis of Digital Games // DIDACTIC CHALLENGES IV: Futures Studies in Education, Book of Abstracts / Dubovicki, Snježana ; Huljev, Antonija (ur.).
Osijek: Fakultet za odgojne i obrazovne znanosti Sveučilišta Josipa Jurja Strossmayera u Osijeku, 2022. str. 82-83 (predavanje, međunarodna recenzija, sažetak, znanstveni)


CROSBI ID: 1251692 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Myth and Media Pedagogy in the Analysis of Digital Games

Autori
Jukić, Dinko ; Penava Brekalo, Zvjezdana

Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, sažetak, znanstveni

Izvornik
DIDACTIC CHALLENGES IV: Futures Studies in Education, Book of Abstracts / Dubovicki, Snježana ; Huljev, Antonija - Osijek : Fakultet za odgojne i obrazovne znanosti Sveučilišta Josipa Jurja Strossmayera u Osijeku, 2022, 82-83

ISBN
978-953-8371-02-8

Skup
International Conference Didactic Challenges 4: Futures Studies in Education

Mjesto i datum
Osijek, Hrvatska, 26.05.2022. - 27.05.2022

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Digital game, media pedagogy, myth, semiotics.

Sažetak
The paper researches the role and significance of digital games in the context of media pedagogy. The starting point is the hypothesis that by applying semiotic analysis, hidden meanings within digital games can be decoded and displayed. According to Huizinga, the phenomenon of the game is researched, and the myth is analysed according to Barthes. Semiotic analysis is very important in media pedagogy because it decodes the hidden meanings, messages and cultural values to which young people are exposed. The paper discusses the specificity of digital games and discusses its position in the cultural sense. The importance of digital games in the context of media pedagogy is great as young people increasingly spend their free time in virtual reality. The educational role of digital games starts from decoding the meaning of the basic principles of education as well as aesthetic, intellectual and moral values. The research is based on relevant primary sources of digital games that show the roles of parents and families in the educational sense through semiotic analysis. The analysed sources point to the conclusion that digital games, despite critical discourse, teach and value the learner.

Izvorni jezik
Engleski

Znanstvena područja
Pedagogija

Napomena
Suorganizatori skupa:

HAZU,
Pedagoška fakulteta, Univerza v Mariboru,
Filozofski fakultet, Sveučilište sv. Ćirila i
Metoda u Skoplju



POVEZANOST RADA


Profili:

Avatar Url Dinko Jukić (autor)

Avatar Url Zvjezdana Penava Brekalo (autor)


Citiraj ovu publikaciju:

Jukić, Dinko; Penava Brekalo, Zvjezdana
Myth and Media Pedagogy in the Analysis of Digital Games // DIDACTIC CHALLENGES IV: Futures Studies in Education, Book of Abstracts / Dubovicki, Snježana ; Huljev, Antonija (ur.).
Osijek: Fakultet za odgojne i obrazovne znanosti Sveučilišta Josipa Jurja Strossmayera u Osijeku, 2022. str. 82-83 (predavanje, međunarodna recenzija, sažetak, znanstveni)
Jukić, D. & Penava Brekalo, Z. (2022) Myth and Media Pedagogy in the Analysis of Digital Games. U: Dubovicki, S. & Huljev, A. (ur.)DIDACTIC CHALLENGES IV: Futures Studies in Education, Book of Abstracts.
@article{article, author = {Juki\'{c}, Dinko and Penava Brekalo, Zvjezdana}, year = {2022}, pages = {82-83}, keywords = {Digital game, media pedagogy, myth, semiotics.}, isbn = {978-953-8371-02-8}, title = {Myth and Media Pedagogy in the Analysis of Digital Games}, keyword = {Digital game, media pedagogy, myth, semiotics.}, publisher = {Fakultet za odgojne i obrazovne znanosti Sveu\v{c}ili\v{s}ta Josipa Jurja Strossmayera u Osijeku}, publisherplace = {Osijek, Hrvatska} }
@article{article, author = {Juki\'{c}, Dinko and Penava Brekalo, Zvjezdana}, year = {2022}, pages = {82-83}, keywords = {Digital game, media pedagogy, myth, semiotics.}, isbn = {978-953-8371-02-8}, title = {Myth and Media Pedagogy in the Analysis of Digital Games}, keyword = {Digital game, media pedagogy, myth, semiotics.}, publisher = {Fakultet za odgojne i obrazovne znanosti Sveu\v{c}ili\v{s}ta Josipa Jurja Strossmayera u Osijeku}, publisherplace = {Osijek, Hrvatska} }




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