Pregled bibliografske jedinice broj: 1249187
Clustering mixed-type player behavior data for churn prediction in mobile games
Clustering mixed-type player behavior data for churn prediction in mobile games // Central European journal of operations research, 31 (2023), 1; 165-190 doi:10.1007/s10100-022-00802-8 (međunarodna recenzija, članak, znanstveni)
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Naslov
Clustering mixed-type player behavior data for churn prediction in mobile games
Autori
Perišić, Ana ; Pahor, Marko
Izvornik
Central European journal of operations research (1435-246X) 31
(2023), 1;
165-190
Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni
Ključne riječi
Mixed type data ; Clustering ; Distance measure ; Segmentation ; Churn prediction ; Customer behavior
Sažetak
Marketers have long since understood the importance of customer segmentation and customer churn prediction modelling. However, linking these processes remains a challenge. Customer segmentation is often performed by applying a clustering algorithm on customer behavioral data, which is another challenging task since datasets on customer behavior typically comprise mixed-data types. This research focuses on clustering player behavior data for churn prediction modelling in the mobile games market and constructing a dissimilarity measure capable of simultaneously handling categorical and quantitative data. The problem of finding an appropriate dissimilarity measure for mixed-type data with unbalanced categorical features and highly skewed numerical features is handled by establishing a hybrid dissimilarity measure constructed as a normalized linear combination of distances. Distances are calculated conditional on feature type following the principles of Gower’s coefficient calculation where for numerical features, distances are calculated by applying a modified winsorized Huber loss, while for categorical features, we incorporate a distance measure based on variable entropy. In conjunction with the PAM clustering algorithm, the established dissimilarity measure is applied on real-world datasets and the performance is compared to several state-of-the- art clustering algorithms. Secondly, this research investigates the potential of customer segmentation as an integral part of churn prediction modelling in online games which is operationalized by applying the proposed clustering method on a real dataset comprising mixed-type data originating from a casual mobile game. The benefits of customer segmentation are supported by the data since churn prediction models exhibit higher performance when the clustering is performed prior to churn classification.
Izvorni jezik
Engleski
Znanstvena područja
Matematika, Interdisciplinarne prirodne znanosti, Ekonomija, Interdisciplinarne društvene znanosti
POVEZANOST RADA
Ustanove:
Prirodoslovno-matematički fakultet, Split,
Veleučilište u Šibeniku
Profili:
Ana Perišić
(autor)
Citiraj ovu publikaciju:
Časopis indeksira:
- Web of Science Core Collection (WoSCC)
- Science Citation Index Expanded (SCI-EXP)
- SCI-EXP, SSCI i/ili A&HCI
- Scopus
Uključenost u ostale bibliografske baze podataka::
- EconLit
- MathSciNet
- Zentrallblatt für Mathematik/Mathematical Abstracts