Pretražite po imenu i prezimenu autora, mentora, urednika, prevoditelja

Napredna pretraga

Pregled bibliografske jedinice broj: 1249005

Wind’s Howling: a Brand in the Digital World


Jukić, Dinko
Wind’s Howling: a Brand in the Digital World // Marketing Identity: Metaverse Is The New Universe / Prostináková Hossová, Monika ; Graca, Martin ; Solík, Martin (ur.).
Trnava: Faculty of Mass Media Communication, University of SS. Cyril and Methodius in Trnava, 2022. str. 125-134 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 1249005 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Wind’s Howling: a Brand in the Digital World

Autori
Jukić, Dinko

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Marketing Identity: Metaverse Is The New Universe / Prostináková Hossová, Monika ; Graca, Martin ; Solík, Martin - Trnava : Faculty of Mass Media Communication, University of SS. Cyril and Methodius in Trnava, 2022, 125-134

ISBN
978-80-572-0297-4

Skup
Marketing and Media Identity: Metaverse Is The New Universe

Mjesto i datum
Trnava, Slovačka, 25.10.2022. - 26.10.2022

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Brand ; Customer ; Digital World ; Game ; Image ; Symbol

Sažetak
The paper explores the role of the brand in the digital world. The brand concept is viewed according to Kapferer's identity prism. We discuss how postmodern brands can be a symbolic resource for building, communicating, and maintaining identity. This study focuses on aspects of marketing in digital games and seeks to answer the question how brands use digital worlds. The paper presents the phenomenon of game from the aspect of marketing and media literacy. The concept of game studies was observed according to Huizinga’s game theory and Fink’s construct of the game world. The paper presents the division of the brand in the digital world based on the creation of the brand and the appearance of the brand in the digital world. Four types of brands that appear in the digital world are analysed: brand in the game, game as brand, protagonist as brand and publisher as brand. Brands are viewed from a symbolic aspect, representing the identification of consumers who want reality in the digital world, and this enables the existence of real brands. It is based on the hypothesis that the digital world reflects reality, so the brand announcement is understood as a reflection of reality. The research is based on relevant, primary sources of digital games that, through semiotic analysis, show the role of brand and media.

Izvorni jezik
Engleski

Znanstvena područja
Ekonomija, Interdisciplinarne društvene znanosti



POVEZANOST RADA


Profili:

Avatar Url Dinko Jukić (autor)


Citiraj ovu publikaciju:

Jukić, Dinko
Wind’s Howling: a Brand in the Digital World // Marketing Identity: Metaverse Is The New Universe / Prostináková Hossová, Monika ; Graca, Martin ; Solík, Martin (ur.).
Trnava: Faculty of Mass Media Communication, University of SS. Cyril and Methodius in Trnava, 2022. str. 125-134 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Jukić, D. (2022) Wind’s Howling: a Brand in the Digital World. U: Prostináková Hossová, M., Graca, M. & Solík, M. (ur.)Marketing Identity: Metaverse Is The New Universe.
@article{article, author = {Juki\'{c}, Dinko}, year = {2022}, pages = {125-134}, keywords = {Brand, Customer, Digital World, Game, Image, Symbol}, isbn = {978-80-572-0297-4}, title = {Wind’s Howling: a Brand in the Digital World}, keyword = {Brand, Customer, Digital World, Game, Image, Symbol}, publisher = {Faculty of Mass Media Communication, University of SS. Cyril and Methodius in Trnava}, publisherplace = {Trnava, Slova\v{c}ka} }
@article{article, author = {Juki\'{c}, Dinko}, year = {2022}, pages = {125-134}, keywords = {Brand, Customer, Digital World, Game, Image, Symbol}, isbn = {978-80-572-0297-4}, title = {Wind’s Howling: a Brand in the Digital World}, keyword = {Brand, Customer, Digital World, Game, Image, Symbol}, publisher = {Faculty of Mass Media Communication, University of SS. Cyril and Methodius in Trnava}, publisherplace = {Trnava, Slova\v{c}ka} }




Contrast
Increase Font
Decrease Font
Dyslexic Font