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Pregled bibliografske jedinice broj: 1244372

Video Gaming in Croatia: Empirical Research


(International Business Information Management Association) Milanović Glavan, Ljubica; Lemac, Karlo
Video Gaming in Croatia: Empirical Research // Proceedings of the 40th International Business Information Management Association Conference / Soliman, Khalid (ur.).
Sevilla, Španjolska: International Business Information Management Association (IBIMA), 2022. str. 672-676 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 1244372 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Video Gaming in Croatia: Empirical Research

Autori
Milanović Glavan, Ljubica ; Lemac, Karlo

Kolaboracija
International Business Information Management Association

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 40th International Business Information Management Association Conference / Soliman, Khalid - : International Business Information Management Association (IBIMA), 2022, 672-676

ISBN
979-8-9867719-0-8

Skup
35th International Business Information Management Association Conference (35th IBIMA)

Mjesto i datum
Sevilla, Španjolska, 01.04.2020. - 02.04.2020

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
video gaming industry, video games, empirical research, Croatia.

Sažetak
In the recent decade the video game industry has grown to be the biggest area of popular entertainment, which, starting from releasing very simple games with bad graphics, quickly evolved into interactive animations which one could call art. Considering the visual excitement one can get from playing a videogame, the level of satisfaction can be matched to watching a movie. So, today, without a doubt, video industry has become a leading industry among all the other media industries, affecting both the young and the old population. This paper explains the state of video gaming industry, both in the world and, in more detail, in the territory of Croatia. Furthermore, research was conducted on the population of gamers in Croatia, with the aim of examining their consumption, habits and attitudes about video games. In order to show the situation of Croatian consumers in the video game market, the survey collected primary data from the population of the Republic of Croatia. That data was analysed and then compared with the collected, secondary data related to world consumption.

Izvorni jezik
Engleski

Znanstvena područja
Ekonomija, Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Ekonomski fakultet, Zagreb

Profili:

Avatar Url Ljubica Milanović Glavan (autor)


Citiraj ovu publikaciju:

(International Business Information Management Association) Milanović Glavan, Ljubica; Lemac, Karlo
Video Gaming in Croatia: Empirical Research // Proceedings of the 40th International Business Information Management Association Conference / Soliman, Khalid (ur.).
Sevilla, Španjolska: International Business Information Management Association (IBIMA), 2022. str. 672-676 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
(International Business Information Management Association) (International Business Information Management Association) Milanović Glavan, L. & Lemac, K. (2022) Video Gaming in Croatia: Empirical Research. U: Soliman, K. (ur.)Proceedings of the 40th International Business Information Management Association Conference.
@article{article, author = {Milanovi\'{c} Glavan, Ljubica and Lemac, Karlo}, editor = {Soliman, K.}, year = {2022}, pages = {672-676}, keywords = {video gaming industry, video games, empirical research, Croatia.}, isbn = {979-8-9867719-0-8}, title = {Video Gaming in Croatia: Empirical Research}, keyword = {video gaming industry, video games, empirical research, Croatia.}, publisher = {International Business Information Management Association (IBIMA)}, publisherplace = {Sevilla, \v{S}panjolska} }
@article{article, author = {Milanovi\'{c} Glavan, Ljubica and Lemac, Karlo}, editor = {Soliman, K.}, year = {2022}, pages = {672-676}, keywords = {video gaming industry, video games, empirical research, Croatia.}, isbn = {979-8-9867719-0-8}, title = {Video Gaming in Croatia: Empirical Research}, keyword = {video gaming industry, video games, empirical research, Croatia.}, publisher = {International Business Information Management Association (IBIMA)}, publisherplace = {Sevilla, \v{S}panjolska} }




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