Pregled bibliografske jedinice broj: 1243333
11. Utjecaji igraćih konzola i navika igrača na okoliš stabilnost ekološki povoljnijih ofsetnih otisaka
11. Utjecaji igraćih konzola i navika igrača na okoliš stabilnost ekološki povoljnijih ofsetnih otisaka // Book of abstracts, 26th International Conference on Printing, Design and Graphic Communications / Bolanča Mirković, Ivana ; Bosančić, Željko (ur.).
Zagreb: Grafički fakultet Sveučilišta u Zagrebu, 2022. str. 20-20 (poster, međunarodna recenzija, sažetak, znanstveni)
CROSBI ID: 1243333 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
11. Utjecaji igraćih konzola i navika igrača
na okoliš stabilnost ekološki povoljnijih ofsetnih
otisaka
(Impacts of gaming consoles and players' habits on
the environment)
Autori
Bolanča Mirković, Ivana ; Vukoje, Marina ; Bolanča, Zdenka
Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, sažetak, znanstveni
Izvornik
Book of abstracts, 26th International Conference on Printing, Design and Graphic Communications
/ Bolanča Mirković, Ivana ; Bosančić, Željko - Zagreb : Grafički fakultet Sveučilišta u Zagrebu, 2022, 20-20
Skup
26th International Conference on Printing, Design and Graphic Communications
Mjesto i datum
Zagreb, Hrvatska, 15.12.2022. - 16.12.2022
Vrsta sudjelovanja
Poster
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
digitalne igre, igraće konzole, ugljični otisak, faza životnog ciklusa proizvoda
(digital games, gaming consoles, carbon footprint, product life cycle stage)
Sažetak
In the last century, a new industry branch was created with the development of electronics and computing, digital gaming, which quickly found fans all over the world. The production of storage media for digital games, as well as game consoles, has a great effect on the pollution of the envi- ronment. The development of storing media for digital games has enabled the possibility of storing more graphically and computationally complex games, which affected the increase in necessary energy resources for playing digital games. In recent times, computer games do not require storage on physical media, they can be downloaded from online stores. This contributes to the dematerialization of computer games and the saving of resources, but also the increased consumption of electricity when saving or downloading games. In this research, the environmental impact of game consoles will be discussed through the phases of the product life cycle. Survey research and discussion of the obtained results will give an insight into the habits of players of digital games on consoles. The player's habits greatly affect the carbon footprint, which is in this research mainly related to the consumption of non- renewable sources of electricity. The type, brand, and additional functions of game consoles have an important influence on the amount of carbon footprint.
Izvorni jezik
Hrvatski, engleski
Znanstvena područja
Grafička tehnologija
POVEZANOST RADA
Ustanove:
Grafički fakultet, Zagreb