Pregled bibliografske jedinice broj: 1235312
Gamification in the manufacturing industry
Gamification in the manufacturing industry // Conference proceedings
Opatija, Hrvatska, 2022. str. 29-35 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 1235312 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Gamification in the manufacturing industry
Autori
Gregurić, Petar ; Hegedić, Miro ; Gudlin, Mihael ; Golec, Matija
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Conference proceedings
/ - , 2022, 29-35
ISBN
978-953-58558-8-0
Skup
LEAN SPRING SUMMIT 2022, 7th International Scientific Conference
Mjesto i datum
Opatija, Hrvatska, 31.5-1.6.2022
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
gamification, manufacturing, gameful design, motivation
Sažetak
With generations that grew up playing video games taking more and more job positions in all industries, gamification of industrial processes is being seen as a method of improving work efficiency and job satisfaction. Despite the growing interest in gamification, few studies have considered its integration into the manufacturing industry. This paper provides a quantitative overview of the literature focused on the use of gamification in manufacturing since 2015. These findings demonstrate a positive trend in the number of papers focused on gamification of industrial processes. Our paper provides a basis for further exploration of recent studies.
Izvorni jezik
Engleski
Znanstvena područja
Strojarstvo, Interdisciplinarne tehničke znanosti, Psihologija, Kognitivna znanost (prirodne, tehničke, biomedicina i zdravstvo, društvene i humanističke znanosti)
POVEZANOST RADA