Pregled bibliografske jedinice broj: 1234854
Enhancing student engagement with personalized gamification and adaptive learning strategies
Enhancing student engagement with personalized gamification and adaptive learning strategies // 2022 IEEE Frontiers in Education Conference (FIE) proceedings
Uppsala: Institute of Electrical and Electronics Engineers (IEEE), 2022. str. 1-5 doi:10.1109/fie56618.2022.9962647 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
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Naslov
Enhancing student engagement with personalized
gamification and adaptive learning strategies
Autori
Borotic, Gordana ; Jagust, Tomislav
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
2022 IEEE Frontiers in Education Conference (FIE) proceedings
/ - Uppsala : Institute of Electrical and Electronics Engineers (IEEE), 2022, 1-5
ISBN
978-1-6654-6244-0
Skup
IEEE Frontiers in Education Conference (FIE 2022)
Mjesto i datum
Uppsala, Švedska, 08.10.2022. - 11.10.2022
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
technology-enhanced learning ; gamification ; personalization ; adaptive learning ; engagement
Sažetak
This Research to Practice Work In Progress paper presents our experience and preliminary results of introducing adaptive and gamified digital learning lessons to lower primary school students. To improve motivation and engagement, besides the adaptivity of the learning content itself, the game elements like points, and rewards were added to the learning lessons. Additionally, the activities supported two different game modes, adventure and competitive. In adventure mode, students were solving the assigned tasks to discover interesting new facts about the world around them, and in the competitive mode, they were collecting points and trophies to beat their classmates. The preliminary study was conducted with two small groups of third-grade students (age 8-9, N=18) who used tablet computers to access and complete the prepared mathematics learning activities. A questionnaire was organized to collect additional information and student attitudes toward each of the approaches. The preliminary results show that personalized gamification has the potential to improve student engagement, which could, eventually, lead to more successful learning.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo
POVEZANOST RADA
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb
Profili:
Tomislav Jagušt
(autor)