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Pregled bibliografske jedinice broj: 1232294

Who is more eager to use Gamification in Economic Disciplines? Comparison of Students and Educators


Dečman, Nikolina; Rep, Ana; Titgemeyer, Marion
Who is more eager to use Gamification in Economic Disciplines? Comparison of Students and Educators // Business systems research, 13 (2022), 2; 96-116 doi:10.2478/bsrj-2022-0017 (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 1232294 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Who is more eager to use Gamification in Economic Disciplines? Comparison of Students and Educators

Autori
Dečman, Nikolina ; Rep, Ana ; Titgemeyer, Marion

Izvornik
Business systems research (1847-8344) 13 (2022), 2; 96-116

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
Gamification ; digital technologies ; mobile technologies ; teaching process ; students ; educators ; secondary education ; higher education ; economic disciplines

Sažetak
Background: In this paper, the focus is on the application of digital and mobile technologies as supporting tools for the implementation of gamification in the field of education of future economists. Objectives: The paper's main objective is to explore whether educators and students are motivated and willing to apply additional technologies as main gamification components in their work and education. Moreover, the paper aims to assess how their more comprehensive application affects the quality of teaching, work flexibility, new learning opportunities, and outcomes. Methods/Approach: The survey method was used to collect answers from educators and students primarily interested in accounting, finance, trade and tourism from higher and secondary education institutions in Croatia, Poland, Serbia and Germany. Afterwards, the responses were compared using statistical methods. Results: Research results confirm that educators and students are willing to use gamification in teaching. Still, they also expressed the need for better administrative support in using particular e- learning tools. Surprisingly, educators are more eager to use gamification in their work than students. Conclusions: The study's general conclusion is that educators and students are both aware of the advantages of using e-learning tools provided through digital and mobile technologies and are eager to implement more gamification in the teaching process. However, continuous education in applying new digital technologies is needed on both sides.

Izvorni jezik
Engleski

Znanstvena područja
Ekonomija



POVEZANOST RADA


Projekti:
EK-Erasmus+-2020-1-HR01-KA202-077771 - Izazovi i postojeće prakse u poučavanju ekonomskih disciplina u eri digitalizacije (DIGI4Teach) (Dečman, Nikolina, EK ) ( CroRIS)

Ustanove:
Ekonomski fakultet, Zagreb

Profili:

Avatar Url Ana Rep (autor)

Avatar Url Nikolina Dečman (autor)

Citiraj ovu publikaciju:

Dečman, Nikolina; Rep, Ana; Titgemeyer, Marion
Who is more eager to use Gamification in Economic Disciplines? Comparison of Students and Educators // Business systems research, 13 (2022), 2; 96-116 doi:10.2478/bsrj-2022-0017 (međunarodna recenzija, članak, znanstveni)
Dečman, N., Rep, A. & Titgemeyer, M. (2022) Who is more eager to use Gamification in Economic Disciplines? Comparison of Students and Educators. Business systems research, 13 (2), 96-116 doi:10.2478/bsrj-2022-0017.
@article{article, author = {De\v{c}man, Nikolina and Rep, Ana and Titgemeyer, Marion}, year = {2022}, pages = {96-116}, DOI = {10.2478/bsrj-2022-0017}, keywords = {Gamification, digital technologies, mobile technologies, teaching process, students, educators, secondary education, higher education, economic disciplines}, journal = {Business systems research}, doi = {10.2478/bsrj-2022-0017}, volume = {13}, number = {2}, issn = {1847-8344}, title = {Who is more eager to use Gamification in Economic Disciplines? Comparison of Students and Educators}, keyword = {Gamification, digital technologies, mobile technologies, teaching process, students, educators, secondary education, higher education, economic disciplines} }
@article{article, author = {De\v{c}man, Nikolina and Rep, Ana and Titgemeyer, Marion}, year = {2022}, pages = {96-116}, DOI = {10.2478/bsrj-2022-0017}, keywords = {Gamification, digital technologies, mobile technologies, teaching process, students, educators, secondary education, higher education, economic disciplines}, journal = {Business systems research}, doi = {10.2478/bsrj-2022-0017}, volume = {13}, number = {2}, issn = {1847-8344}, title = {Who is more eager to use Gamification in Economic Disciplines? Comparison of Students and Educators}, keyword = {Gamification, digital technologies, mobile technologies, teaching process, students, educators, secondary education, higher education, economic disciplines} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Emerging Sources Citation Index (ESCI)
  • Scopus


Citati:





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