Pregled bibliografske jedinice broj: 1231601
Pisanka: The mobile application for learning how to write uppercase letters
Pisanka: The mobile application for learning how to write uppercase letters // ICERI2022 Proceedings
Valencia: International Academy of Technology, Education and Development (IATED), 2022. str. 4639-4646 doi:10.21125/iceri.2022 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 1231601 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Pisanka: The mobile application for learning how to
write uppercase letters
Autori
Čulig, Filip ; Čarapina, Mia
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
ICERI2022 Proceedings
/ - Valencia : International Academy of Technology, Education and Development (IATED), 2022, 4639-4646
ISBN
978-84-09-45476-1
Skup
15th annual International Conference of Education, Research and Innovation (ICERI 2022)
Mjesto i datum
Sevilla, Španjolska, 07.11.2022. - 09.11.2022
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Technology-enhanced learning, mobile learning, game-based learning, language learning, preschool education, primary education.
Sažetak
This paper presents a mobile application for supporting children in learning the correct writing of uppercase letters of the Croatian alphabet. In addition to naming the letters themselves, children are expected to master the correct orientation when writing a specific letter and the writing rule for each letter. Preschool children often start to write letters without appropriate professional guidance, usually in the company of their family members, which can lead to incorrectly learned writing of letters that can later be difficult to correct. As a part of the DigEdu-2022 project carried out at the Zagreb University of Applied Sciences in Croatia, the iOS mobile application Pisanka was developed to facilitate the non-formal and formal learning process of writing the alphabet letters. The learning process was enriched by applying gamification mechanisms and visualizations for letter writings. The application was developed for preschool children and students in the first grades of primary education.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo