Pregled bibliografske jedinice broj: 1228784
Markov Decision Process and its Application in the Context of Computer Games
Markov Decision Process and its Application in the Context of Computer Games, 2021., diplomski rad, preddiplomski, Fakultet organizacije i informatike, Varaždin
CROSBI ID: 1228784 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Markov Decision Process and its Application in the
Context of Computer Games
Autori
Cerovec, Sven
Vrsta, podvrsta i kategorija rada
Ocjenski radovi, diplomski rad, preddiplomski
Fakultet
Fakultet organizacije i informatike
Mjesto
Varaždin
Datum
24.09
Godina
2021
Stranica
31
Mentor
Okreša Đurić, Bogdan ; Schatten, Markus
Ključne riječi
artificial intelligence ; Markov chain ; Markov decision process ; League of Legends ; gaming ; stochastic game ; bot
Sažetak
Creating programs that play games has been around for some time, a while back programmers were competing to create a program that plays chess perfectly, and they are still refining these programs today. Classic games like chess are not the only games being affected, with the increase in popularity of online games, arose a growing interest in gaming artificial intelligence. Using information and programs made by other people on the internet I built my own that plays the most popular game in the last decade ; League of Legends. What helped make this program was theory on Markov decision processes which have been used to solve real world problems in the past. My findings confirmed that with the use of a Markov decision process model for the creation of my artificial intelligence, it greatly improved the logic behind the bot I was creating.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
POVEZANOST RADA
Ustanove:
Fakultet organizacije i informatike, Varaždin