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Analysis of Reinforcement Learning Algorithms With Application to Implementing an Autonomous Player of a Fighting Computer Game


Antunović, Filip
Analysis of Reinforcement Learning Algorithms With Application to Implementing an Autonomous Player of a Fighting Computer Game, 2022., diplomski rad, preddiplomski, Fakultet organizacije i informatike, Varaždin


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Naslov
Analysis of Reinforcement Learning Algorithms With Application to Implementing an Autonomous Player of a Fighting Computer Game

Autori
Antunović, Filip

Vrsta, podvrsta i kategorija rada
Ocjenski radovi, diplomski rad, preddiplomski

Fakultet
Fakultet organizacije i informatike

Mjesto
Varaždin

Datum
26.09

Godina
2022

Stranica
41

Mentor
Okreša Đurić, Bogdan ; Schatten, Markus

Ključne riječi
artificial intelligence ; reinforcement learning ; unity ; combat game player

Sažetak
Ever since the first video game ’Pong’ was created by William Higinbotham back in 1958 people have been fascinated with video games, how they work and most importantly how to make on of their own. In the past decade we’ve seen more games than we can count, some of them being League of Legends, Dota2, Call of Duty franchise, World of Warcraft, Fifa and many more. All of these games have some sort of artificial intelligence spliced inside of them as NPC’s (non playable characters) and with the rise in popularity and play rate of these games so has the popularity in artificial intelligence. This peaked my interest and with that and information from the Internet I’ve decided to make my own combat video game in which an autonomous player will try to defeat an enemy using reinforcement learning.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Projekti:
IP-2019-04-5824 - Orkestracija hibridnih metoda umjetne inteligencije za računalne igre (O-HAI 4 Games) (Schatten, Markus, HRZZ - 2019-04) ( CroRIS)

Ustanove:
Fakultet organizacije i informatike, Varaždin

Profili:

Avatar Url Markus Schatten (mentor)

Avatar Url Bogdan Okreša Đurić (mentor)

Citiraj ovu publikaciju:

Antunović, Filip
Analysis of Reinforcement Learning Algorithms With Application to Implementing an Autonomous Player of a Fighting Computer Game, 2022., diplomski rad, preddiplomski, Fakultet organizacije i informatike, Varaždin
Antunović, F. (2022) 'Analysis of Reinforcement Learning Algorithms With Application to Implementing an Autonomous Player of a Fighting Computer Game', diplomski rad, preddiplomski, Fakultet organizacije i informatike, Varaždin.
@phdthesis{phdthesis, author = {Antunovi\'{c}, Filip}, year = {2022}, pages = {41}, keywords = {artificial intelligence, reinforcement learning, unity, combat game player}, title = {Analysis of Reinforcement Learning Algorithms With Application to Implementing an Autonomous Player of a Fighting Computer Game}, keyword = {artificial intelligence, reinforcement learning, unity, combat game player}, publisherplace = {Vara\v{z}din} }
@phdthesis{phdthesis, author = {Antunovi\'{c}, Filip}, year = {2022}, pages = {41}, keywords = {artificial intelligence, reinforcement learning, unity, combat game player}, title = {Analysis of Reinforcement Learning Algorithms With Application to Implementing an Autonomous Player of a Fighting Computer Game}, keyword = {artificial intelligence, reinforcement learning, unity, combat game player}, publisherplace = {Vara\v{z}din} }




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