Pregled bibliografske jedinice broj: 1228764
On Gamification and Generating Serious Games
On Gamification and Generating Serious Games // Forschungskolloquium Pädagogische Psychologie, Martin-Luther-Universität
Halle, Njemačka, 2021. (pozvano predavanje, nije recenziran, neobjavljeni rad, stručni)
CROSBI ID: 1228764 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
On Gamification and Generating Serious Games
Autori
Okreša Đurić, Bogdan
Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, neobjavljeni rad, stručni
Skup
Forschungskolloquium Pädagogische Psychologie, Martin-Luther-Universität
Mjesto i datum
Halle, Njemačka, 12.12.2021
Vrsta sudjelovanja
Pozvano predavanje
Vrsta recenzije
Nije recenziran
Ključne riječi
gamification ; serious games ; generation ; artificial intelligence ; video games
Sažetak
Introducing mechanics and ideas from the domain of games to the serious world is no laughing matter, and has the potential of being seriously time- consuming. If menial tasks were handed over to various methods of artificial intelligence, the process might become somewhat more approachable. After an introduction to the domain of video and serious games, and a gentle prologue towards the domain and the methods of artificial intelligence, the main part of this event is planned as a discussion on the ideas towards automated generating of serious games, along with the role of semantic modelling and knowledge technologies therein. Some of the discussed ideas will be related to the O_HAI 4 Games project led by AI Lab @ FOI, UniZg.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
POVEZANOST RADA
Projekti:
IP-2019-04-5824 - Orkestracija hibridnih metoda umjetne inteligencije za računalne igre (O-HAI 4 Games) (Schatten, Markus, HRZZ - 2019-04) ( CroRIS)
Ustanove:
Fakultet organizacije i informatike, Varaždin
Profili:
Bogdan Okreša Đurić
(autor)