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Pregled bibliografske jedinice broj: 1228297

Towards a Streamed Holographic 3D Game Engine


Schatten, Markus; Okreša Đurić, Bogdan; Peharda, Tomislav
Towards a Streamed Holographic 3D Game Engine // Proceedings of the Central European Conference on Information and Intelligent Systems / Vrček, Neven ; Guàrdia, Lourdes ; Grd, Petra (ur.).
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2022. str. 17-22 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Towards a Streamed Holographic 3D Game Engine

Autori
Schatten, Markus ; Okreša Đurić, Bogdan ; Peharda, Tomislav

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the Central European Conference on Information and Intelligent Systems / Vrček, Neven ; Guàrdia, Lourdes ; Grd, Petra - Varaždin : Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2022, 17-22

Skup
33rd Central European Conference on Information and Intelligent Systems (CECIIS 2022)

Mjesto i datum
Dubrovnik, Hrvatska, 21.09.2022. - 23.09.2022

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
game engine, game streaming, holographic, pepper’s ghost, computer games

Sažetak
In this work-in-progress article we present our initial attempt in building a streamed 3D holographic game engine. Game streaming technology provides the opportunity to use cloud-based resources like advanced graphic processors to play computer games on low-cost end-user devices. Holographic games are a relatively new technology which provides a new way of experiencing multimedia and games but are currently a high-cost. Herein we present a prototype game streaming engine we have built that allows us to stream holographic games to consoles based on Peppers’s Ghost pyramids which emulates a holographic display.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti



POVEZANOST RADA


Projekti:
IP-2019-04-5824 - Orkestracija hibridnih metoda umjetne inteligencije za računalne igre (O-HAI 4 Games) (Schatten, Markus, HRZZ - 2019-04) ( CroRIS)

Ustanove:
Fakultet organizacije i informatike, Varaždin

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada archive.ceciis.foi.hr

Citiraj ovu publikaciju:

Schatten, Markus; Okreša Đurić, Bogdan; Peharda, Tomislav
Towards a Streamed Holographic 3D Game Engine // Proceedings of the Central European Conference on Information and Intelligent Systems / Vrček, Neven ; Guàrdia, Lourdes ; Grd, Petra (ur.).
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2022. str. 17-22 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Schatten, M., Okreša Đurić, B. & Peharda, T. (2022) Towards a Streamed Holographic 3D Game Engine. U: Vrček, N., Guàrdia, L. & Grd, P. (ur.)Proceedings of the Central European Conference on Information and Intelligent Systems.
@article{article, author = {Schatten, Markus and Okre\v{s}a \DJuri\'{c}, Bogdan and Peharda, Tomislav}, year = {2022}, pages = {17-22}, keywords = {game engine, game streaming, holographic, pepper’s ghost, computer games}, title = {Towards a Streamed Holographic 3D Game Engine}, keyword = {game engine, game streaming, holographic, pepper’s ghost, computer games}, publisher = {Fakultet organizacije i informatike Sveu\v{c}ili\v{s}ta u Zagrebu}, publisherplace = {Dubrovnik, Hrvatska} }
@article{article, author = {Schatten, Markus and Okre\v{s}a \DJuri\'{c}, Bogdan and Peharda, Tomislav}, year = {2022}, pages = {17-22}, keywords = {game engine, game streaming, holographic, pepper’s ghost, computer games}, title = {Towards a Streamed Holographic 3D Game Engine}, keyword = {game engine, game streaming, holographic, pepper’s ghost, computer games}, publisher = {Fakultet organizacije i informatike Sveu\v{c}ili\v{s}ta u Zagrebu}, publisherplace = {Dubrovnik, Hrvatska} }




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