Pretražite po imenu i prezimenu autora, mentora, urednika, prevoditelja

Napredna pretraga

Pregled bibliografske jedinice broj: 1209153

The Impact of Network and Social Context on Quality of Experience for Competitive Multiplayer Virtual Reality Games


Slivar, Ivan; Vlahovic, Sara; Silic, Matko; Skorin-Kapov, Lea; Suznjevic, Mirko
The Impact of Network and Social Context on Quality of Experience for Competitive Multiplayer Virtual Reality Games // GameSys '22: Proceedings of the 2nd Workshop on Games Systems
Athlone, Irska, 2022. str. 16-21 doi:10.1145/3534085.3534341 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 1209153 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
The Impact of Network and Social Context on Quality of Experience for Competitive Multiplayer Virtual Reality Games

Autori
Slivar, Ivan ; Vlahovic, Sara ; Silic, Matko ; Skorin-Kapov, Lea ; Suznjevic, Mirko

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
GameSys '22: Proceedings of the 2nd Workshop on Games Systems / - , 2022, 16-21

ISBN
978-1-4503-9381-2

Skup
2nd Workshop on Games Systems

Mjesto i datum
Athlone, Irska, 14.06.2022

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
QoE, multiplayer VR gaming, 5G, latency impact, social context

Sažetak
With market trends showing an increased move towards multi-player gaming scenarios, key research challenges include evaluating the impact of various factors on player Quality of Experience (QoE). Further moves towards increased use of immersive media technologies are opening up new challenges related to the QoE assessment of multiplayer VR games, enabling rich social experiences and immersion levels that go beyond traditional gaming. In this paper we report on a subjective user study involving 32 participants grouped into pairs and taking part in two competitive VR games. We investigate the impact of various networks (4G, 5G, and Ethernet) and latency levels on overall QoE. We further analyze the impact of social context on the reported results of the conducted QoE study, investigating to what extent playing with friends/strangers impacts player experience. Findings provide novel insights with respect to methodological challenges and participant recruitment related to conducting QoE studies for competitive multiplayer VR games.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo



POVEZANOST RADA


Projekti:
HRZZ-IP-2019-04-9793 - Modeliranje i praćenje iskustvene kvalitete imerzivnih višemedijskih usluga u 5G mrežama (Q-MERSIVE) (Skorin-Kapov, Lea, HRZZ ) ( CroRIS)

Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Poveznice na cjeloviti tekst rada:

doi

Citiraj ovu publikaciju:

Slivar, Ivan; Vlahovic, Sara; Silic, Matko; Skorin-Kapov, Lea; Suznjevic, Mirko
The Impact of Network and Social Context on Quality of Experience for Competitive Multiplayer Virtual Reality Games // GameSys '22: Proceedings of the 2nd Workshop on Games Systems
Athlone, Irska, 2022. str. 16-21 doi:10.1145/3534085.3534341 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Slivar, I., Vlahovic, S., Silic, M., Skorin-Kapov, L. & Suznjevic, M. (2022) The Impact of Network and Social Context on Quality of Experience for Competitive Multiplayer Virtual Reality Games. U: GameSys '22: Proceedings of the 2nd Workshop on Games Systems doi:10.1145/3534085.3534341.
@article{article, author = {Slivar, Ivan and Vlahovic, Sara and Silic, Matko and Skorin-Kapov, Lea and Suznjevic, Mirko}, year = {2022}, pages = {16-21}, DOI = {10.1145/3534085.3534341}, keywords = {QoE, multiplayer VR gaming, 5G, latency impact, social context}, doi = {10.1145/3534085.3534341}, isbn = {978-1-4503-9381-2}, title = {The Impact of Network and Social Context on Quality of Experience for Competitive Multiplayer Virtual Reality Games}, keyword = {QoE, multiplayer VR gaming, 5G, latency impact, social context}, publisherplace = {Athlone, Irska} }
@article{article, author = {Slivar, Ivan and Vlahovic, Sara and Silic, Matko and Skorin-Kapov, Lea and Suznjevic, Mirko}, year = {2022}, pages = {16-21}, DOI = {10.1145/3534085.3534341}, keywords = {QoE, multiplayer VR gaming, 5G, latency impact, social context}, doi = {10.1145/3534085.3534341}, isbn = {978-1-4503-9381-2}, title = {The Impact of Network and Social Context on Quality of Experience for Competitive Multiplayer Virtual Reality Games}, keyword = {QoE, multiplayer VR gaming, 5G, latency impact, social context}, publisherplace = {Athlone, Irska} }

Citati:





    Contrast
    Increase Font
    Decrease Font
    Dyslexic Font