Pregled bibliografske jedinice broj: 1209153
The Impact of Network and Social Context on Quality of Experience for Competitive Multiplayer Virtual Reality Games
The Impact of Network and Social Context on Quality of Experience for Competitive Multiplayer Virtual Reality Games // GameSys '22: Proceedings of the 2nd Workshop on Games Systems
Athlone, Irska, 2022. str. 16-21 doi:10.1145/3534085.3534341 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 1209153 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
The Impact of Network and Social Context on
Quality of
Experience for Competitive Multiplayer Virtual
Reality Games
Autori
Slivar, Ivan ; Vlahovic, Sara ; Silic, Matko ; Skorin-Kapov, Lea ; Suznjevic, Mirko
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
GameSys '22: Proceedings of the 2nd Workshop on Games Systems
/ - , 2022, 16-21
ISBN
978-1-4503-9381-2
Skup
2nd Workshop on Games Systems
Mjesto i datum
Athlone, Irska, 14.06.2022
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
QoE, multiplayer VR gaming, 5G, latency impact, social context
Sažetak
With market trends showing an increased move towards multi-player gaming scenarios, key research challenges include evaluating the impact of various factors on player Quality of Experience (QoE). Further moves towards increased use of immersive media technologies are opening up new challenges related to the QoE assessment of multiplayer VR games, enabling rich social experiences and immersion levels that go beyond traditional gaming. In this paper we report on a subjective user study involving 32 participants grouped into pairs and taking part in two competitive VR games. We investigate the impact of various networks (4G, 5G, and Ethernet) and latency levels on overall QoE. We further analyze the impact of social context on the reported results of the conducted QoE study, investigating to what extent playing with friends/strangers impacts player experience. Findings provide novel insights with respect to methodological challenges and participant recruitment related to conducting QoE studies for competitive multiplayer VR games.
Izvorni jezik
Engleski
Znanstvena područja
Računarstvo
POVEZANOST RADA
Projekti:
HRZZ-IP-2019-04-9793 - Modeliranje i praćenje iskustvene kvalitete imerzivnih višemedijskih usluga u 5G mrežama (Q-MERSIVE) (Skorin-Kapov, Lea, HRZZ ) ( CroRIS)
Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb
Profili:
Ivan Slivar
(autor)
Mirko Sužnjević
(autor)
Lea Skorin-Kapov
(autor)
Sara Vlahović
(autor)
Matko Šilić
(autor)