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Pregled bibliografske jedinice broj: 1209152

Automated Robot Control for a Game of Chess in Unity Game Engine through Artificial Intelligence


Kudek, Domagoj; Sužnjević, Mirko
Automated Robot Control for a Game of Chess in Unity Game Engine through Artificial Intelligence // 2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO)
Opatija, Hrvatska: Institute of Electrical and Electronics Engineers (IEEE), 2021. str. 1166-1171 doi:10.23919/MIPRO52101.2021.9597142 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Automated Robot Control for a Game of Chess in Unity Game Engine through Artificial Intelligence

Autori
Kudek, Domagoj ; Sužnjević, Mirko

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO) / - : Institute of Electrical and Electronics Engineers (IEEE), 2021, 1166-1171

ISBN
978-953-233-101-1

Skup
44th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2021)

Mjesto i datum
Opatija, Hrvatska, 27.09.2021. - 01.10.2021

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
chess , artificial intelligence , industrial robotics , inverse kinematics , Unity

Sažetak
The topic of this paper is to study the possibility of using Unity game development engine for robot control. The aim of the work is to create a virtual environment in which the game of chess is simulated, through a duel of two robots controlled by artificial intelligence. As part of the work, real robot models were implemented in the Unity game engine. The simulated robots were ABB's IRB-120 arms with two joints. The movement of the robot is fully simulated within the physics simulation in the Unity system. The Forward and Backward Reaching Inverse Kinematics (FABRIK) algorithm was used for the inverse kinematics algorithm. For calculating the next move, external artificial intelligence library Stockfish was used and integrated with the Unity game engine. The final application has automated moves between the robots, has the option of a simple change of the viewpoint through camera movement, and is intended to be used in future work for the control of a real robot.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo



POVEZANOST RADA


Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Profili:

Avatar Url Mirko Sužnjević (autor)

Poveznice na cjeloviti tekst rada:

doi

Citiraj ovu publikaciju:

Kudek, Domagoj; Sužnjević, Mirko
Automated Robot Control for a Game of Chess in Unity Game Engine through Artificial Intelligence // 2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO)
Opatija, Hrvatska: Institute of Electrical and Electronics Engineers (IEEE), 2021. str. 1166-1171 doi:10.23919/MIPRO52101.2021.9597142 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Kudek, D. & Sužnjević, M. (2021) Automated Robot Control for a Game of Chess in Unity Game Engine through Artificial Intelligence. U: 2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO) doi:10.23919/MIPRO52101.2021.9597142.
@article{article, author = {Kudek, Domagoj and Su\v{z}njevi\'{c}, Mirko}, year = {2021}, pages = {1166-1171}, DOI = {10.23919/MIPRO52101.2021.9597142}, keywords = {chess , artificial intelligence , industrial robotics , inverse kinematics , Unity}, doi = {10.23919/MIPRO52101.2021.9597142}, isbn = {978-953-233-101-1}, title = {Automated Robot Control for a Game of Chess in Unity Game Engine through Artificial Intelligence}, keyword = {chess , artificial intelligence , industrial robotics , inverse kinematics , Unity}, publisher = {Institute of Electrical and Electronics Engineers (IEEE)}, publisherplace = {Opatija, Hrvatska} }
@article{article, author = {Kudek, Domagoj and Su\v{z}njevi\'{c}, Mirko}, year = {2021}, pages = {1166-1171}, DOI = {10.23919/MIPRO52101.2021.9597142}, keywords = {chess , artificial intelligence , industrial robotics , inverse kinematics , Unity}, doi = {10.23919/MIPRO52101.2021.9597142}, isbn = {978-953-233-101-1}, title = {Automated Robot Control for a Game of Chess in Unity Game Engine through Artificial Intelligence}, keyword = {chess , artificial intelligence , industrial robotics , inverse kinematics , Unity}, publisher = {Institute of Electrical and Electronics Engineers (IEEE)}, publisherplace = {Opatija, Hrvatska} }

Citati:





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