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Pregled bibliografske jedinice broj: 1204044

Representation of Mediterranean Islands in Videogames


Barišić, Ilija
Representation of Mediterranean Islands in Videogames // MIC - Vis, 2020 - Book of Abstracts / Kaliterna Lipovčan, Ljiljana ; Medić, Rino ; Ramljak, Ozana (ur.).
Zagreb: Grupa VERN d.o.o., 2020. str. 27-27 (predavanje, međunarodna recenzija, sažetak, znanstveni)


CROSBI ID: 1204044 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Representation of Mediterranean Islands in Videogames

Autori
Barišić, Ilija

Vrsta, podvrsta i kategorija rada
Sažeci sa skupova, sažetak, znanstveni

Izvornik
MIC - Vis, 2020 - Book of Abstracts / Kaliterna Lipovčan, Ljiljana ; Medić, Rino ; Ramljak, Ozana - Zagreb : Grupa VERN d.o.o., 2020, 27-27

ISBN
978-953-8101-02-2

Skup
Mediterranean Islands Conference MIC - Vis, 2020

Mjesto i datum
Vis, Hrvatska, 16.09.2020. - 19.09.2020

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
video games, Mediterranean islands, representations, narrative, indie games, identity

Sažetak
This paper analyses the representation of Mediterranean islands in video games. It argues that blockbuster games use Mediterranean as a setting rarely, and mostly from past periods in which Mediterranean had a prominent place in world history and during great wars and conflicts. Most notable examples are games that are set in ancient Rome and Greece (e.g. Assassin's Creed: Odyssey) or during the Allied invasion of Sicily in World War II (e.g. few Call of Duty games). Contemporary Mediterranean, and Mediterranean islands specifically, are represented in videogames predominately through themes and narratives that already have a big impact in popular culture. Most notable of those themes that are well established in popular culture is organized crime and Italian mafia, so setting up some segments or levels of mobster themed games like Mafia II or The Godfather on Sicily is no surprise. This paper proposes another path in designing video games, aimed mostly at independent developers, which could use Mediterranean island setting for promoting tourism and true contemporary Mediterranean culture and identity. Using series of games that are centred on exploration of Italian island Capri (first one: A Quiet Weekend in Capri, 2004) as an example, this article shows how video games can promote Mediterranean identity and make those islands visible as a tourist attraction worldwide.

Izvorni jezik
Engleski

Znanstvena područja
Znanost o umjetnosti, Interdisciplinarne humanističke znanosti, Interdisciplinarno umjetničko polje



POVEZANOST RADA


Profili:

Avatar Url Ilija Barišić (autor)


Citiraj ovu publikaciju:

Barišić, Ilija
Representation of Mediterranean Islands in Videogames // MIC - Vis, 2020 - Book of Abstracts / Kaliterna Lipovčan, Ljiljana ; Medić, Rino ; Ramljak, Ozana (ur.).
Zagreb: Grupa VERN d.o.o., 2020. str. 27-27 (predavanje, međunarodna recenzija, sažetak, znanstveni)
Barišić, I. (2020) Representation of Mediterranean Islands in Videogames. U: Kaliterna Lipovčan, L., Medić, R. & Ramljak, O. (ur.)MIC - Vis, 2020 - Book of Abstracts.
@article{article, author = {Bari\v{s}i\'{c}, Ilija}, year = {2020}, pages = {27-27}, keywords = {video games, Mediterranean islands, representations, narrative, indie games, identity}, isbn = {978-953-8101-02-2}, title = {Representation of Mediterranean Islands in Videogames}, keyword = {video games, Mediterranean islands, representations, narrative, indie games, identity}, publisher = {Grupa VERN d.o.o.}, publisherplace = {Vis, Hrvatska} }
@article{article, author = {Bari\v{s}i\'{c}, Ilija}, year = {2020}, pages = {27-27}, keywords = {video games, Mediterranean islands, representations, narrative, indie games, identity}, isbn = {978-953-8101-02-2}, title = {Representation of Mediterranean Islands in Videogames}, keyword = {video games, Mediterranean islands, representations, narrative, indie games, identity}, publisher = {Grupa VERN d.o.o.}, publisherplace = {Vis, Hrvatska} }




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