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Pregled bibliografske jedinice broj: 1203028

Relationship between passion for playing video games and behavioral school engagement: Mediation through time spent playing


Lotar Rihtarić, Martina; Vrselja, Ivana; Löw, Ajana
Relationship between passion for playing video games and behavioral school engagement: Mediation through time spent playing // Cyberpsychology: journal of psychosocial research on cyberspace, 16 (2022), 3; 7, 11 doi:10.5817/CP2022-3-7 (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 1203028 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Relationship between passion for playing video games and behavioral school engagement: Mediation through time spent playing

Autori
Lotar Rihtarić, Martina ; Vrselja, Ivana ; Löw, Ajana

Izvornik
Cyberpsychology: journal of psychosocial research on cyberspace (1802-7962) 16 (2022), 3; 7, 11

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
gaming, harmonious passion, obsessive passion, time spent playing, behavioral school engagement

Sažetak
The aim of this study was to examine the relationship of harmonious and obsessive passion for playing video games with behavioral school engagement, and to determine whether these two types of passion are indirectly related to behavioral school engagement through time spent playing video games. Data for this correlational, on-line study were collected from a convenience quota sample of 568 high-school students (55.5% boys) between 14 and 19 years old (M = 15.89 ; SD = 1.16). Participants self-reported their passion for playing video games, the amount of time they spent playing video games, and their behavioral school engagement. Path analysis showed that both harmonious and obsessive passion exerted direct effects on behavioral school engagement, as well as indirect effects through time spent playing video games. Higher harmonious passion was directly related to higher school engagement, but it was also indirectly related to lower school engagement because of its association with more time spent playing video games. In contrast, higher obsessive passion was related to lower school engagement both directly as well as indirectly through its association with more time spent playing. The results are discussed in the context of the dualistic model of passion.

Izvorni jezik
Engleski

Znanstvena područja
Psihologija



POVEZANOST RADA


Ustanove:
Edukacijsko-rehabilitacijski fakultet, Zagreb,
Hrvatsko katoličko sveučilište, Zagreb

Profili:

Avatar Url Ivana Vrselja (autor)

Avatar Url Ajana Löw (autor)

Avatar Url Martina Lotar Rihtarić (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada doi

Citiraj ovu publikaciju:

Lotar Rihtarić, Martina; Vrselja, Ivana; Löw, Ajana
Relationship between passion for playing video games and behavioral school engagement: Mediation through time spent playing // Cyberpsychology: journal of psychosocial research on cyberspace, 16 (2022), 3; 7, 11 doi:10.5817/CP2022-3-7 (međunarodna recenzija, članak, znanstveni)
Lotar Rihtarić, M., Vrselja, I. & Löw, A. (2022) Relationship between passion for playing video games and behavioral school engagement: Mediation through time spent playing. Cyberpsychology: journal of psychosocial research on cyberspace, 16 (3), 7, 11 doi:10.5817/CP2022-3-7.
@article{article, author = {Lotar Rihtari\'{c}, Martina and Vrselja, Ivana and L\"{o}w, Ajana}, year = {2022}, pages = {11}, DOI = {10.5817/CP2022-3-7}, chapter = {7}, keywords = {gaming, harmonious passion, obsessive passion, time spent playing, behavioral school engagement}, journal = {Cyberpsychology: journal of psychosocial research on cyberspace}, doi = {10.5817/CP2022-3-7}, volume = {16}, number = {3}, issn = {1802-7962}, title = {Relationship between passion for playing video games and behavioral school engagement: Mediation through time spent playing}, keyword = {gaming, harmonious passion, obsessive passion, time spent playing, behavioral school engagement}, chapternumber = {7} }
@article{article, author = {Lotar Rihtari\'{c}, Martina and Vrselja, Ivana and L\"{o}w, Ajana}, year = {2022}, pages = {11}, DOI = {10.5817/CP2022-3-7}, chapter = {7}, keywords = {gaming, harmonious passion, obsessive passion, time spent playing, behavioral school engagement}, journal = {Cyberpsychology: journal of psychosocial research on cyberspace}, doi = {10.5817/CP2022-3-7}, volume = {16}, number = {3}, issn = {1802-7962}, title = {Relationship between passion for playing video games and behavioral school engagement: Mediation through time spent playing}, keyword = {gaming, harmonious passion, obsessive passion, time spent playing, behavioral school engagement}, chapternumber = {7} }

Časopis indeksira:


  • Current Contents Connect (CCC)
  • Web of Science Core Collection (WoSCC)
    • Social Science Citation Index (SSCI)
    • SCI-EXP, SSCI i/ili A&HCI
  • Scopus


Citati:





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