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Pregled bibliografske jedinice broj: 1197770

Creating multisensory learning experiences that go beyond the limitations of traditional media


Ella Rakovac Bekeš
Creating multisensory learning experiences that go beyond the limitations of traditional media // Proceedings of 44th International Convention on Information, Communication and Electronic Technology (MIPRO)
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2021. str. 639-642 doi:10.23919/MIPRO52101.2021.9596652 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
Creating multisensory learning experiences that go beyond the limitations of traditional media

Autori
Ella Rakovac Bekeš

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of 44th International Convention on Information, Communication and Electronic Technology (MIPRO) / - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2021, 639-642

Skup
44th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2021) ; Computer in Education (CE 2021)

Mjesto i datum
Opatija, Hrvatska, 27.09.2021. - 01.10.2021

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
augmented reality , engagement , gamification , multisensory learning , remote teaching , scavenger hunt , STEAM

Sažetak
Digital tools can be used in various interesting and creative ways to deliver content and/or as a proxy for open-ended students projects. However, they are all bound by the limitations of physics. Augmented Reality paired with gamification becomes a powerful tool for motivation and engagement. It also unlocks the ability to create multisensory learning experiences that go beyond the limitations of traditional media. These experiences make the teaching subject more tangible. Some of the experiences give students the ability to launch the content at any place while others need a trigger. In a few examples, the author will show how these experiences can be created, using various apps and tools based on trigger images, surface scanning, or service location. Furthermore, these examples will demonstrate curriculum-based integration possibilities and also their impact on student engagement while in a remote and non-remote teaching environment.

Izvorni jezik
Engleski



POVEZANOST RADA


Profili:

Avatar Url Ella Rakovac Bekeš (autor)

Poveznice na cjeloviti tekst rada:

doi ieeexplore.ieee.org

Citiraj ovu publikaciju:

Ella Rakovac Bekeš
Creating multisensory learning experiences that go beyond the limitations of traditional media // Proceedings of 44th International Convention on Information, Communication and Electronic Technology (MIPRO)
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2021. str. 639-642 doi:10.23919/MIPRO52101.2021.9596652 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Ella Rakovac Bekeš (2021) Creating multisensory learning experiences that go beyond the limitations of traditional media. U: Proceedings of 44th International Convention on Information, Communication and Electronic Technology (MIPRO) doi:10.23919/MIPRO52101.2021.9596652.
@article{article, year = {2021}, pages = {639-642}, DOI = {10.23919/MIPRO52101.2021.9596652}, keywords = {augmented reality , engagement , gamification , multisensory learning , remote teaching , scavenger hunt , STEAM}, doi = {10.23919/MIPRO52101.2021.9596652}, title = {Creating multisensory learning experiences that go beyond the limitations of traditional media}, keyword = {augmented reality , engagement , gamification , multisensory learning , remote teaching , scavenger hunt , STEAM}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }
@article{article, year = {2021}, pages = {639-642}, DOI = {10.23919/MIPRO52101.2021.9596652}, keywords = {augmented reality , engagement , gamification , multisensory learning , remote teaching , scavenger hunt , STEAM}, doi = {10.23919/MIPRO52101.2021.9596652}, title = {Creating multisensory learning experiences that go beyond the limitations of traditional media}, keyword = {augmented reality , engagement , gamification , multisensory learning , remote teaching , scavenger hunt , STEAM}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }

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