Pregled bibliografske jedinice broj: 1197770
Creating multisensory learning experiences that go beyond the limitations of traditional media
Creating multisensory learning experiences that go beyond the limitations of traditional media // Proceedings of 44th International Convention on Information, Communication and Electronic Technology (MIPRO)
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2021. str. 639-642 doi:10.23919/MIPRO52101.2021.9596652 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
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Naslov
Creating multisensory learning experiences that go
beyond the limitations of traditional media
Autori
Ella Rakovac Bekeš
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of 44th International Convention on Information, Communication and Electronic Technology (MIPRO)
/ - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2021, 639-642
Skup
44th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2021) ; Computer in Education (CE 2021)
Mjesto i datum
Opatija, Hrvatska, 27.09.2021. - 01.10.2021
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
augmented reality , engagement , gamification , multisensory learning , remote teaching , scavenger hunt , STEAM
Sažetak
Digital tools can be used in various interesting and creative ways to deliver content and/or as a proxy for open-ended students projects. However, they are all bound by the limitations of physics. Augmented Reality paired with gamification becomes a powerful tool for motivation and engagement. It also unlocks the ability to create multisensory learning experiences that go beyond the limitations of traditional media. These experiences make the teaching subject more tangible. Some of the experiences give students the ability to launch the content at any place while others need a trigger. In a few examples, the author will show how these experiences can be created, using various apps and tools based on trigger images, surface scanning, or service location. Furthermore, these examples will demonstrate curriculum-based integration possibilities and also their impact on student engagement while in a remote and non-remote teaching environment.
Izvorni jezik
Engleski