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Pregled bibliografske jedinice broj: 1186081

Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning


Mustač, Kuzma; Bačić, Krešimir; Skorin-Kapov, Lea; Sužnjević, Mirko
Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning // Applied Sciences, 12 (2022), 6; 1-19 doi:10.3390/app12062795 (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 1186081 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning

Autori
Mustač, Kuzma ; Bačić, Krešimir ; Skorin-Kapov, Lea ; Sužnjević, Mirko

Izvornik
Applied Sciences (2076-3417) 12 (2022), 6; 1-19

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
player churn ; free-to-play ; player behavior analysis ; mobile game ; machine learning

Sažetak
Free-to-play mobile games monetize players through different business models, with higher player engagement leading to revenue increases. Consequently, the foremost goal of game designers and developers is to keep their audience engaged with the game for as long as possible. Studying and modeling player churn is, therefore, of the highest importance for game providers in this genre. This paper presents machine learning-based models for predicting player churn in a free-to- play mobile game. The dataset on which the research is based is collected in cooperation with a European game developer and comprises over four years of player records of a game belonging to the multiple-choice storytelling genre. Our initial analysis shows that user churn is a very significant problem, with a large portion of the players engaging with the game only briefly, thus presenting a potentially huge revenue loss. Presented models for churn prediction are trained based on varying learning periods (1–7 days) to encompass both very short-term players and longer- term players. Further, the predicted churn periods vary from 1–7 days. Obtained results show accuracies varying from 66% to 95%, depending on the considered periods.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo



POVEZANOST RADA


Projekti:
HRZZ-IP-2019-04-9793 - Modeliranje i praćenje iskustvene kvalitete imerzivnih višemedijskih usluga u 5G mrežama (Q-MERSIVE) (Skorin-Kapov, Lea, HRZZ ) ( CroRIS)

Ustanove:
Fakultet elektrotehnike i računarstva, Zagreb

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada doi

Citiraj ovu publikaciju:

Mustač, Kuzma; Bačić, Krešimir; Skorin-Kapov, Lea; Sužnjević, Mirko
Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning // Applied Sciences, 12 (2022), 6; 1-19 doi:10.3390/app12062795 (međunarodna recenzija, članak, znanstveni)
Mustač, K., Bačić, K., Skorin-Kapov, L. & Sužnjević, M. (2022) Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning. Applied Sciences, 12 (6), 1-19 doi:10.3390/app12062795.
@article{article, author = {Musta\v{c}, Kuzma and Ba\v{c}i\'{c}, Kre\v{s}imir and Skorin-Kapov, Lea and Su\v{z}njevi\'{c}, Mirko}, year = {2022}, pages = {1-19}, DOI = {10.3390/app12062795}, keywords = {player churn, free-to-play, player behavior analysis, mobile game, machine learning}, journal = {Applied Sciences}, doi = {10.3390/app12062795}, volume = {12}, number = {6}, issn = {2076-3417}, title = {Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning}, keyword = {player churn, free-to-play, player behavior analysis, mobile game, machine learning} }
@article{article, author = {Musta\v{c}, Kuzma and Ba\v{c}i\'{c}, Kre\v{s}imir and Skorin-Kapov, Lea and Su\v{z}njevi\'{c}, Mirko}, year = {2022}, pages = {1-19}, DOI = {10.3390/app12062795}, keywords = {player churn, free-to-play, player behavior analysis, mobile game, machine learning}, journal = {Applied Sciences}, doi = {10.3390/app12062795}, volume = {12}, number = {6}, issn = {2076-3417}, title = {Predicting Player Churn of a Free-to-Play Mobile Video Game Using Supervised Machine Learning}, keyword = {player churn, free-to-play, player behavior analysis, mobile game, machine learning} }

Časopis indeksira:


  • Current Contents Connect (CCC)
  • Web of Science Core Collection (WoSCC)
    • Science Citation Index Expanded (SCI-EXP)
    • SCI-EXP, SSCI i/ili A&HCI
  • Scopus


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