Pregled bibliografske jedinice broj: 1183337
Correlation of different gamification systems - Kahoot vs badge
Correlation of different gamification systems - Kahoot vs badge // Proceedings - 7th Higher Education Institutions Conference - Building Agile Organization / Aleksić-Maslać, Karmela ; Vranešić, Philip (ur.).
Zagreb: MATE, 2021. str. 62-69 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
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Naslov
Correlation of different gamification systems -
Kahoot vs badge
Autori
Vranešić, Philip ; Aleksić-Maslać, Karmela
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings - 7th Higher Education Institutions Conference - Building Agile Organization
/ Aleksić-Maslać, Karmela ; Vranešić, Philip - Zagreb : MATE, 2021, 62-69
ISBN
978-953-246-470-2
Skup
7th Higher Education Institutions Conference (HEIC 2019)
Mjesto i datum
Opatija, Hrvatska, 23.09.2019. - 24.09.2019
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
Gamification, Badges, Education, Teaching methods, New Technologies
Sažetak
Gamification has already been intensively used in the last 10 years, especially in the education process. The purpose of gamification is to enhance student engagement and motivation by using game design elements in non-game context. As there are a lot of different gamifiction tools and systems, it is interesting to research about these technologies and how it impacts student’s satisfaction and success in the learning process. For this reason, this paper analyzes the usage of two different gamification systems on a course Selected Topics from New Technologies (STNT) – Kahoot and badge. STNT is an elective course that can be enrolled by students from any year, from first to fourth, which are part of one of the three undergraduate programs on Zagreb School of Economics and Management (ZSEM) – Economics and Management, Business Mathematics and Economics, and Business Law and Economics. By collecting 4 different elements: student grade, Kahoot results, Badge results and Gamification survey results ; the analysis and correlations were made in order to determine the streanghts and weaknesses of Kahoot and badge system.
Izvorni jezik
Engleski
Znanstvena područja
Ekonomija, Informacijske i komunikacijske znanosti, Obrazovne znanosti (psihologija odgoja i obrazovanja, sociologija obrazovanja, politologija obrazovanja, ekonomika obrazovanja, antropologija obrazovanja, neuroznanost i rano učenje, pedagoške discipline)
POVEZANOST RADA
Ustanove:
Zagrebačka škola ekonomije i managementa, Zagreb