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Pregled bibliografske jedinice broj: 1181913

ANALYSIS OF LEARNING OUTCOMES IN GAMIFIED BLENDED E- LEARNING COURSE


Kermek, Dragutin; Kaniški, Matija
ANALYSIS OF LEARNING OUTCOMES IN GAMIFIED BLENDED E- LEARNING COURSE // INTED2021 Proceedings
Valencia, Španjolska, 2021. str. 8281-8290 doi:10.21125/inted.2021.1682 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
ANALYSIS OF LEARNING OUTCOMES IN GAMIFIED BLENDED E- LEARNING COURSE

Autori
Kermek, Dragutin ; Kaniški, Matija

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
INTED2021 Proceedings / - , 2021, 8281-8290

ISBN
978-84-09-27666-0

Skup
15th International Technology, Education and Development Conference (INTED 2021)

Mjesto i datum
Valencia, Španjolska, 08.03.2021. - 09.03.2021

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
Ishodi učenja ; igrifikacija ; visoko obrazovanje ; LMS ; bloomova taksonomija ; analiza
(Learning Outcomes ; Gamification ; Higher Education ; LMS ; Bloom Taxonomy ; Analysis)

Sažetak
Learning outcomes describe what students will learn in a certain period of time after the end of the teaching activity and therefore they need to be verified. Higher education distinguishes several types of learning outcomes such as general, study program, course and course topic. This paper analyzes learning outcomes of the course topic in the gamified course, Web Design and Programming (WebDiP). Midterm exams were chosen for the analysis. Each question of the midterm exam is assigned to the corresponding learning outcome of the course topic which is verified with them. Also, each learning outcome is further classified into levels using Bloom's taxonomy. The research goal is to discover the reason why and which learning outcomes are more difficult to achieve. Furthermore, is there any correlation between levels of learning outcomes, the number of points in each midterm exam, points from the project and the total number of points achieved in the course. In accordance with the obtained results, proposals for improving the course for the next academic year are presented.

Izvorni jezik
Engleski



POVEZANOST RADA


Ustanove:
Fakultet organizacije i informatike, Varaždin

Profili:

Avatar Url Dragutin Kermek (autor)

Avatar Url Matija Kaniški (autor)

Poveznice na cjeloviti tekst rada:

doi

Citiraj ovu publikaciju:

Kermek, Dragutin; Kaniški, Matija
ANALYSIS OF LEARNING OUTCOMES IN GAMIFIED BLENDED E- LEARNING COURSE // INTED2021 Proceedings
Valencia, Španjolska, 2021. str. 8281-8290 doi:10.21125/inted.2021.1682 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Kermek, D. & Kaniški, M. (2021) ANALYSIS OF LEARNING OUTCOMES IN GAMIFIED BLENDED E- LEARNING COURSE. U: INTED2021 Proceedings doi:10.21125/inted.2021.1682.
@article{article, author = {Kermek, Dragutin and Kani\v{s}ki, Matija}, year = {2021}, pages = {8281-8290}, DOI = {10.21125/inted.2021.1682}, keywords = {Ishodi u\v{c}enja, igrifikacija, visoko obrazovanje, LMS, bloomova taksonomija, analiza}, doi = {10.21125/inted.2021.1682}, isbn = {978-84-09-27666-0}, title = {ANALYSIS OF LEARNING OUTCOMES IN GAMIFIED BLENDED E- LEARNING COURSE}, keyword = {Ishodi u\v{c}enja, igrifikacija, visoko obrazovanje, LMS, bloomova taksonomija, analiza}, publisherplace = {Valencia, \v{S}panjolska} }
@article{article, author = {Kermek, Dragutin and Kani\v{s}ki, Matija}, year = {2021}, pages = {8281-8290}, DOI = {10.21125/inted.2021.1682}, keywords = {Learning Outcomes, Gamification, Higher Education, LMS, Bloom Taxonomy, Analysis}, doi = {10.21125/inted.2021.1682}, isbn = {978-84-09-27666-0}, title = {ANALYSIS OF LEARNING OUTCOMES IN GAMIFIED BLENDED E- LEARNING COURSE}, keyword = {Learning Outcomes, Gamification, Higher Education, LMS, Bloom Taxonomy, Analysis}, publisherplace = {Valencia, \v{S}panjolska} }

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