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Pregled bibliografske jedinice broj: 1167471

Use of Augmented Reality with Game Elements in Education – Literature Review


Ređep, Tamara; Hajdin, Goran
Use of Augmented Reality with Game Elements in Education – Literature Review // Journal of information and organizational sciences, 45 (2021), 473-494 doi:10.31341/jios.45.2.7 (međunarodna recenzija, pregledni rad, znanstveni)


CROSBI ID: 1167471 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Use of Augmented Reality with Game Elements in Education – Literature Review

Autori
Ređep, Tamara ; Hajdin, Goran

Izvornik
Journal of information and organizational sciences (1846-3312) 45 (2021); 473-494

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, pregledni rad, znanstveni

Ključne riječi
augmented reality ; education ; learning ; game ; school ; formative assessment

Sažetak
This paper reviews the literature and analyzes the research topics on the use of augmented reality technology in education with possible integration of game elements, in order to obtain a synthesis of previous knowledge related to the topic in the period from 2010 to 2020. Fifty-two papers describing different aspects of augmented reality used in the field of education were selected for the analysis. The main conclusions of the systematization and synthesis were: a) five basic thematic categories were identified ; b) 2019 was recognized as the year with the largest publication of papers ; c) the use of augmented reality in teaching activities, and especially with game elements, improves student efficiency, stimulates attention and interest, brings improvements in collaboration and perception of fun, improves teaching and learning processes and in general encourages innovation and improvement through educational technology

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet organizacije i informatike, Varaždin

Profili:

Avatar Url Tamara Ređep (autor)

Avatar Url Goran Hajdin (autor)

Poveznice na cjeloviti tekst rada:

doi hrcak.srce.hr

Citiraj ovu publikaciju:

Ređep, Tamara; Hajdin, Goran
Use of Augmented Reality with Game Elements in Education – Literature Review // Journal of information and organizational sciences, 45 (2021), 473-494 doi:10.31341/jios.45.2.7 (međunarodna recenzija, pregledni rad, znanstveni)
Ređep, T. & Hajdin, G. (2021) Use of Augmented Reality with Game Elements in Education – Literature Review. Journal of information and organizational sciences, 45, 473-494 doi:10.31341/jios.45.2.7.
@article{article, author = {Re\djep, Tamara and Hajdin, Goran}, year = {2021}, pages = {473-494}, DOI = {10.31341/jios.45.2.7}, keywords = {augmented reality, education, learning, game, school, formative assessment}, journal = {Journal of information and organizational sciences}, doi = {10.31341/jios.45.2.7}, volume = {45}, issn = {1846-3312}, title = {Use of Augmented Reality with Game Elements in Education – Literature Review}, keyword = {augmented reality, education, learning, game, school, formative assessment} }
@article{article, author = {Re\djep, Tamara and Hajdin, Goran}, year = {2021}, pages = {473-494}, DOI = {10.31341/jios.45.2.7}, keywords = {augmented reality, education, learning, game, school, formative assessment}, journal = {Journal of information and organizational sciences}, doi = {10.31341/jios.45.2.7}, volume = {45}, issn = {1846-3312}, title = {Use of Augmented Reality with Game Elements in Education – Literature Review}, keyword = {augmented reality, education, learning, game, school, formative assessment} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Emerging Sources Citation Index (ESCI)
  • Scopus


Citati:





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