Pregled bibliografske jedinice broj: 1166226
Computer game design and moral engagement: How mechanics take over
Computer game design and moral engagement: How mechanics take over // Play, Philosophy and Performance / MacLean, Malcolm ; Russell, Wendy ; Ryall, Emily (ur.).
New York (NY): Routledge, 2021. str. 156-169 doi:10.4324/9780429323737-15
CROSBI ID: 1166226 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
Computer game design and moral engagement: How
mechanics take over
Autori
Milne, Oliver ; Ivanković, Viktor
Vrsta, podvrsta i kategorija rada
Poglavlja u knjigama, znanstveni
Knjiga
Play, Philosophy and Performance
Urednik/ci
MacLean, Malcolm ; Russell, Wendy ; Ryall, Emily
Izdavač
Routledge
Grad
New York (NY)
Godina
2021
Raspon stranica
156-169
ISBN
978-0-367-34066-7
Ključne riječi
computer games ; desensitisation ; game flow ; gameplay ; make-believe mode ; moral engagement ; moral reasoning ; simulation ; sporting mode ; violence ; wrongdoing
Sažetak
The two distinct levels of representation in gaming – the game-world and the mechanics – bring into focus the role of audience attention. To engage in deep and rich experiences of direct representations, players must be seduced into the represented world, but that seduction will always to some extent be doing battle with the player’s immersion in system-solving, even in cases without any ludonarrative dissonance. The corollary is that for a game to inspire imitation (including violent imitation) it must be able to engage the player in the represented world as well as the game mechanics – the reason being that when the player is not so engaged, they are effectively interacting with an abstract system rather than acting in the represented world. The ethical ramification of this is that violent games, if we are primarily engaged in their mechanics and not their worlds, are unlikely to inspire imitation. We demonstrate throughout the chapter how opportunities for deep reasoning are effectively diminished when game mechanics “take over”, and what conditions need to obtain for games to become subjects of moral thought for their players.
Izvorni jezik
Engleski
Znanstvena područja
Filozofija