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Pregled bibliografske jedinice broj: 1166226

Computer game design and moral engagement: How mechanics take over


Milne, Oliver; Ivanković, Viktor
Computer game design and moral engagement: How mechanics take over // Play, Philosophy and Performance / MacLean, Malcolm ; Russell, Wendy ; Ryall, Emily (ur.).
New York (NY): Routledge, 2021. str. 156-169 doi:10.4324/9780429323737-15


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Naslov
Computer game design and moral engagement: How mechanics take over

Autori
Milne, Oliver ; Ivanković, Viktor

Vrsta, podvrsta i kategorija rada
Poglavlja u knjigama, znanstveni

Knjiga
Play, Philosophy and Performance

Urednik/ci
MacLean, Malcolm ; Russell, Wendy ; Ryall, Emily

Izdavač
Routledge

Grad
New York (NY)

Godina
2021

Raspon stranica
156-169

ISBN
978-0-367-34066-7

Ključne riječi
computer games ; desensitisation ; game flow ; gameplay ; make-believe mode ; moral engagement ; moral reasoning ; simulation ; sporting mode ; violence ; wrongdoing

Sažetak
The two distinct levels of representation in gaming – the game-world and the mechanics – bring into focus the role of audience attention. To engage in deep and rich experiences of direct representations, players must be seduced into the represented world, but that seduction will always to some extent be doing battle with the player’s immersion in system-solving, even in cases without any ludonarrative dissonance. The corollary is that for a game to inspire imitation (including violent imitation) it must be able to engage the player in the represented world as well as the game mechanics – the reason being that when the player is not so engaged, they are effectively interacting with an abstract system rather than acting in the represented world. The ethical ramification of this is that violent games, if we are primarily engaged in their mechanics and not their worlds, are unlikely to inspire imitation. We demonstrate throughout the chapter how opportunities for deep reasoning are effectively diminished when game mechanics “take over”, and what conditions need to obtain for games to become subjects of moral thought for their players.

Izvorni jezik
Engleski

Znanstvena područja
Filozofija



POVEZANOST RADA


Ustanove:
Institut za filozofiju, Zagreb

Profili:

Avatar Url Viktor Ivankovic (autor)

Poveznice na cjeloviti tekst rada:

doi www.taylorfrancis.com

Citiraj ovu publikaciju:

Milne, Oliver; Ivanković, Viktor
Computer game design and moral engagement: How mechanics take over // Play, Philosophy and Performance / MacLean, Malcolm ; Russell, Wendy ; Ryall, Emily (ur.).
New York (NY): Routledge, 2021. str. 156-169 doi:10.4324/9780429323737-15
Milne, O. & Ivanković, V. (2021) Computer game design and moral engagement: How mechanics take over. U: MacLean, M., Russell, W. & Ryall, E. (ur.) Play, Philosophy and Performance. New York (NY), Routledge, str. 156-169 doi:10.4324/9780429323737-15.
@inbook{inbook, author = {Milne, Oliver and Ivankovi\'{c}, Viktor}, year = {2021}, pages = {156-169}, DOI = {10.4324/9780429323737-15}, keywords = {computer games, desensitisation, game flow, gameplay, make-believe mode, moral engagement, moral reasoning, simulation, sporting mode, violence, wrongdoing}, doi = {10.4324/9780429323737-15}, isbn = {978-0-367-34066-7}, title = {Computer game design and moral engagement: How mechanics take over}, keyword = {computer games, desensitisation, game flow, gameplay, make-believe mode, moral engagement, moral reasoning, simulation, sporting mode, violence, wrongdoing}, publisher = {Routledge}, publisherplace = {New York (NY)} }
@inbook{inbook, author = {Milne, Oliver and Ivankovi\'{c}, Viktor}, year = {2021}, pages = {156-169}, DOI = {10.4324/9780429323737-15}, keywords = {computer games, desensitisation, game flow, gameplay, make-believe mode, moral engagement, moral reasoning, simulation, sporting mode, violence, wrongdoing}, doi = {10.4324/9780429323737-15}, isbn = {978-0-367-34066-7}, title = {Computer game design and moral engagement: How mechanics take over}, keyword = {computer games, desensitisation, game flow, gameplay, make-believe mode, moral engagement, moral reasoning, simulation, sporting mode, violence, wrongdoing}, publisher = {Routledge}, publisherplace = {New York (NY)} }

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