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Pregled bibliografske jedinice broj: 1161441

A Game Engine Layer for the Implementation of Massively Multiplayer On-line Interactive Fiction


Schatten, Markus; Peharda, Tomislav; Rasonja, Juraj
A Game Engine Layer for the Implementation of Massively Multiplayer On-line Interactive Fiction // Proceedings of the Central European Conference on Information and Intelligent Systems / Vrček, Neven ; Pergler, Elisabeth ; Grd, Petra (ur.).
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2021. str. 11-16 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
A Game Engine Layer for the Implementation of Massively Multiplayer On-line Interactive Fiction
(A Game Engine Layer for the Implementation of Massively Multiplayer On-line Interactive Fiction)

Autori
Schatten, Markus ; Peharda, Tomislav ; Rasonja, Juraj

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the Central European Conference on Information and Intelligent Systems / Vrček, Neven ; Pergler, Elisabeth ; Grd, Petra - Varaždin : Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2021, 11-16

Skup
32nd Central European Conference on Information and Intelligent Systems (CECIIS 2021)

Mjesto i datum
Varaždin, Hrvatska, 13.10.2021. - 15.10.2021

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
game engine ; interactive fiction ; massively multiplayer on-line games ; role playing games ; multi agent systems

Sažetak
In this article we present a game engine layer implemented above the Inform 7 interactive fiction (IF) programming system that allows for the implementation of massively multi-player on-line (MMO) IF games. By using a multiagent system (MAS) approach we show how interaction with dynamic entities like other players, bots or non-player characters (NPCs) can be implemented in IF games allowing for world synchronization over a network. Additionally, we show a proof-of-concept game implemented using the proposed engine and provide guidelines for future research.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Projekti:
IP-2019-04-5824 - Orkestracija hibridnih metoda umjetne inteligencije za računalne igre (O-HAI 4 Games) (Schatten, Markus, HRZZ - 2019-04) ( CroRIS)

Ustanove:
Fakultet organizacije i informatike, Varaždin

Profili:

Avatar Url Markus Schatten (autor)

Avatar Url Tomislav Peharda (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada

Citiraj ovu publikaciju:

Schatten, Markus; Peharda, Tomislav; Rasonja, Juraj
A Game Engine Layer for the Implementation of Massively Multiplayer On-line Interactive Fiction // Proceedings of the Central European Conference on Information and Intelligent Systems / Vrček, Neven ; Pergler, Elisabeth ; Grd, Petra (ur.).
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2021. str. 11-16 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Schatten, M., Peharda, T. & Rasonja, J. (2021) A Game Engine Layer for the Implementation of Massively Multiplayer On-line Interactive Fiction. U: Vrček, N., Pergler, E. & Grd, P. (ur.)Proceedings of the Central European Conference on Information and Intelligent Systems.
@article{article, author = {Schatten, Markus and Peharda, Tomislav and Rasonja, Juraj}, year = {2021}, pages = {11-16}, keywords = {game engine, interactive fiction, massively multiplayer on-line games, role playing games, multi agent systems}, title = {A Game Engine Layer for the Implementation of Massively Multiplayer On-line Interactive Fiction}, keyword = {game engine, interactive fiction, massively multiplayer on-line games, role playing games, multi agent systems}, publisher = {Fakultet organizacije i informatike Sveu\v{c}ili\v{s}ta u Zagrebu}, publisherplace = {Vara\v{z}din, Hrvatska} }
@article{article, author = {Schatten, Markus and Peharda, Tomislav and Rasonja, Juraj}, year = {2021}, pages = {11-16}, keywords = {game engine, interactive fiction, massively multiplayer on-line games, role playing games, multi agent systems}, title = {A Game Engine Layer for the Implementation of Massively Multiplayer On-line Interactive Fiction}, keyword = {game engine, interactive fiction, massively multiplayer on-line games, role playing games, multi agent systems}, publisher = {Fakultet organizacije i informatike Sveu\v{c}ili\v{s}ta u Zagrebu}, publisherplace = {Vara\v{z}din, Hrvatska} }




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