Pregled bibliografske jedinice broj: 1161441
A Game Engine Layer for the Implementation of Massively Multiplayer On-line Interactive Fiction
A Game Engine Layer for the Implementation of Massively Multiplayer On-line Interactive Fiction // Proceedings of the Central European Conference on Information and Intelligent Systems / Vrček, Neven ; Pergler, Elisabeth ; Grd, Petra (ur.).
Varaždin: Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2021. str. 11-16 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
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Naslov
A Game Engine Layer for the Implementation of Massively
Multiplayer On-line Interactive Fiction
(A Game Engine Layer for the Implementation of
Massively Multiplayer On-line Interactive Fiction)
Autori
Schatten, Markus ; Peharda, Tomislav ; Rasonja, Juraj
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Proceedings of the Central European Conference on Information and Intelligent Systems
/ Vrček, Neven ; Pergler, Elisabeth ; Grd, Petra - Varaždin : Fakultet organizacije i informatike Sveučilišta u Zagrebu, 2021, 11-16
Skup
32nd Central European Conference on Information and Intelligent Systems (CECIIS 2021)
Mjesto i datum
Varaždin, Hrvatska, 13.10.2021. - 15.10.2021
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
game engine ; interactive fiction ; massively multiplayer on-line games ; role playing games ; multi agent systems
Sažetak
In this article we present a game engine layer implemented above the Inform 7 interactive fiction (IF) programming system that allows for the implementation of massively multi-player on-line (MMO) IF games. By using a multiagent system (MAS) approach we show how interaction with dynamic entities like other players, bots or non-player characters (NPCs) can be implemented in IF games allowing for world synchronization over a network. Additionally, we show a proof-of-concept game implemented using the proposed engine and provide guidelines for future research.
Izvorni jezik
Engleski
Znanstvena područja
Informacijske i komunikacijske znanosti
POVEZANOST RADA
Projekti:
IP-2019-04-5824 - Orkestracija hibridnih metoda umjetne inteligencije za računalne igre (O-HAI 4 Games) (Schatten, Markus, HRZZ - 2019-04) ( CroRIS)
Ustanove:
Fakultet organizacije i informatike, Varaždin