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Pregled bibliografske jedinice broj: 1152750

The impact of Covid 19 pandemic on global video gaming market


Lozić, Joško; Keček, Damira; Vuković, Dijana
The impact of Covid 19 pandemic on global video gaming market // Economic and Social Delevopment : 73rd International Scientific Conference on Economic and Social Development "Sustainable Tourism in Post-pandemic World" - book of proceedings / Baracskai, Zoltan ; Vuković, Dijana ; Janjušević, Jelena (ur.).
online: VADEA ; Sveučilište Sjever, 2021. str. 166-174 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 1152750 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
The impact of Covid 19 pandemic on global video gaming market

Autori
Lozić, Joško ; Keček, Damira ; Vuković, Dijana

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Economic and Social Delevopment : 73rd International Scientific Conference on Economic and Social Development "Sustainable Tourism in Post-pandemic World" - book of proceedings / Baracskai, Zoltan ; Vuković, Dijana ; Janjušević, Jelena - Online : VADEA ; Sveučilište Sjever, 2021, 166-174

Skup
73rd International Scientific Conference on Economic and Social Development: Sustainable Tourism in Post-pandemic World

Mjesto i datum
Dubrovnik, Hrvatska, 21.10.2021. - 22.10.2021

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
advertising ; Covid 19 ; mobil games ; video gaming industry

Sažetak
Purpose - The aim of this paper is to analyse the trends of the global video game industry during the Covid 19 pandemic. Methodology - The research is based on an analysis of the revenue of the global video game industry and the trend in the number of users. The research is divided into an analysis of the revenue structure as well as a geographical segmentation of total revenue. The results of the financial analysis are compared with the results of the trend analysis of the number of users. The results - research has confirmed the strong impact of the Covid 19 pandemic on the revenue trend of the global video game industry. The crisis has hit the traditional media markets of Europe and the USA the hardest. The number of users has grown steadily despite the Covid 19 crisis. Conclusion - The global video game industry has developed into the largest segment of the media industry. Revenues and the number of users are constantly growing. Even higher revenue growth can be expected in the coming years.

Izvorni jezik
Engleski

Znanstvena područja
Ekonomija, Interdisciplinarne društvene znanosti



POVEZANOST RADA


Ustanove:
Sveučilište Sjever, Koprivnica

Profili:

Avatar Url Damira Keček (autor)

Avatar Url Dijana Vuković (autor)

Avatar Url Joško Lozić (autor)

Poveznice na cjeloviti tekst rada:

www.esd-conference.com

Citiraj ovu publikaciju:

Lozić, Joško; Keček, Damira; Vuković, Dijana
The impact of Covid 19 pandemic on global video gaming market // Economic and Social Delevopment : 73rd International Scientific Conference on Economic and Social Development "Sustainable Tourism in Post-pandemic World" - book of proceedings / Baracskai, Zoltan ; Vuković, Dijana ; Janjušević, Jelena (ur.).
online: VADEA ; Sveučilište Sjever, 2021. str. 166-174 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Lozić, J., Keček, D. & Vuković, D. (2021) The impact of Covid 19 pandemic on global video gaming market. U: Baracskai, Z., Vuković, D. & Janjušević, J. (ur.)Economic and Social Delevopment : 73rd International Scientific Conference on Economic and Social Development "Sustainable Tourism in Post-pandemic World" - book of proceedings.
@article{article, author = {Lozi\'{c}, Jo\v{s}ko and Ke\v{c}ek, Damira and Vukovi\'{c}, Dijana}, year = {2021}, pages = {166-174}, keywords = {advertising, Covid 19, mobil games, video gaming industry}, title = {The impact of Covid 19 pandemic on global video gaming market}, keyword = {advertising, Covid 19, mobil games, video gaming industry}, publisher = {VADEA ; Sveu\v{c}ili\v{s}te Sjever}, publisherplace = {Dubrovnik, Hrvatska} }
@article{article, author = {Lozi\'{c}, Jo\v{s}ko and Ke\v{c}ek, Damira and Vukovi\'{c}, Dijana}, year = {2021}, pages = {166-174}, keywords = {advertising, Covid 19, mobil games, video gaming industry}, title = {The impact of Covid 19 pandemic on global video gaming market}, keyword = {advertising, Covid 19, mobil games, video gaming industry}, publisher = {VADEA ; Sveu\v{c}ili\v{s}te Sjever}, publisherplace = {Dubrovnik, Hrvatska} }

Časopis indeksira:


  • HeinOnline





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