Pregled bibliografske jedinice broj: 1152750
The impact of Covid 19 pandemic on global video gaming market
The impact of Covid 19 pandemic on global video gaming market // Economic and Social Delevopment : 73rd International Scientific Conference on Economic and Social Development "Sustainable Tourism in Post-pandemic World" - book of proceedings / Baracskai, Zoltan ; Vuković, Dijana ; Janjušević, Jelena (ur.).
online: VADEA ; Sveučilište Sjever, 2021. str. 166-174 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
CROSBI ID: 1152750 Za ispravke kontaktirajte CROSBI podršku putem web obrasca
Naslov
The impact of Covid 19 pandemic on global video gaming
market
Autori
Lozić, Joško ; Keček, Damira ; Vuković, Dijana
Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni
Izvornik
Economic and Social Delevopment : 73rd International Scientific Conference on Economic and Social Development "Sustainable Tourism in Post-pandemic World" - book of proceedings
/ Baracskai, Zoltan ; Vuković, Dijana ; Janjušević, Jelena - Online : VADEA ; Sveučilište Sjever, 2021, 166-174
Skup
73rd International Scientific Conference on Economic and Social Development: Sustainable Tourism in Post-pandemic World
Mjesto i datum
Dubrovnik, Hrvatska, 21.10.2021. - 22.10.2021
Vrsta sudjelovanja
Predavanje
Vrsta recenzije
Međunarodna recenzija
Ključne riječi
advertising ; Covid 19 ; mobil games ; video gaming industry
Sažetak
Purpose - The aim of this paper is to analyse the trends of the global video game industry during the Covid 19 pandemic. Methodology - The research is based on an analysis of the revenue of the global video game industry and the trend in the number of users. The research is divided into an analysis of the revenue structure as well as a geographical segmentation of total revenue. The results of the financial analysis are compared with the results of the trend analysis of the number of users. The results - research has confirmed the strong impact of the Covid 19 pandemic on the revenue trend of the global video game industry. The crisis has hit the traditional media markets of Europe and the USA the hardest. The number of users has grown steadily despite the Covid 19 crisis. Conclusion - The global video game industry has developed into the largest segment of the media industry. Revenues and the number of users are constantly growing. Even higher revenue growth can be expected in the coming years.
Izvorni jezik
Engleski
Znanstvena područja
Ekonomija, Interdisciplinarne društvene znanosti
POVEZANOST RADA
Ustanove:
Sveučilište Sjever, Koprivnica
Citiraj ovu publikaciju:
Časopis indeksira:
- HeinOnline