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Pregled bibliografske jedinice broj: 1141160

Developing a Game Engine in C# Programming Language


Sršen, Mirko; Orehovački, Tihomir
Developing a Game Engine in C# Programming Language // Proceedings of the 44th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) / Skala, Karolj (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2021. str. 1972-1977 doi:10.23919/MIPRO52101.2021.9596801 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


CROSBI ID: 1141160 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Developing a Game Engine in C# Programming Language

Autori
Sršen, Mirko ; Orehovački, Tihomir

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
Proceedings of the 44th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) / Skala, Karolj - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2021, 1972-1977

Skup
44th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2021)

Mjesto i datum
Opatija, Hrvatska, 27.09.2021. - 01.10.2021

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
game development ; C# ; .NET ; XNA ; MonoGame

Sažetak
A video game refers to a digital breed of entertainment experienced on various devices, including personal computers, gaming consoles, tablets, and smartphones. For some time now, video games have not been perceived as a form of play solely reserved for children but as the way of spending the leisure time enjoyed by a vast of adults worldwide. As a result, the video games sector has become a behemoth larger than the movie and music industry combined, and it is growing on daily basis. The process of developing video games is more complex than ever which is the reason why every now and then novel game engine is proposed. The objective of this paper is to present features of a game engine that was implemented in C# programming language. The introduced game engine draws on MonoGame library that contains collection of functions and commands thus facilitating the creation of a virtual space and supporting the development of video games. The functionalities and capabilities of the presented game engine are demonstrated on the examples of 2D and 3D video games prototypes.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti



POVEZANOST RADA


Ustanove:
Sveučilište Jurja Dobrile u Puli

Profili:

Avatar Url Tihomir Orehovački (autor)

Poveznice na cjeloviti tekst rada:

doi www.mipro.hr ieeexplore.ieee.org

Citiraj ovu publikaciju:

Sršen, Mirko; Orehovački, Tihomir
Developing a Game Engine in C# Programming Language // Proceedings of the 44th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) / Skala, Karolj (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2021. str. 1972-1977 doi:10.23919/MIPRO52101.2021.9596801 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Sršen, M. & Orehovački, T. (2021) Developing a Game Engine in C# Programming Language. U: Skala, K. (ur.)Proceedings of the 44th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO) doi:10.23919/MIPRO52101.2021.9596801.
@article{article, author = {Sr\v{s}en, Mirko and Orehova\v{c}ki, Tihomir}, editor = {Skala, K.}, year = {2021}, pages = {1972-1977}, DOI = {10.23919/MIPRO52101.2021.9596801}, keywords = {game development, C\#, .NET, XNA, MonoGame}, doi = {10.23919/MIPRO52101.2021.9596801}, title = {Developing a Game Engine in C\# Programming Language}, keyword = {game development, C\#, .NET, XNA, MonoGame}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }
@article{article, author = {Sr\v{s}en, Mirko and Orehova\v{c}ki, Tihomir}, editor = {Skala, K.}, year = {2021}, pages = {1972-1977}, DOI = {10.23919/MIPRO52101.2021.9596801}, keywords = {game development, C\#, .NET, XNA, MonoGame}, doi = {10.23919/MIPRO52101.2021.9596801}, title = {Developing a Game Engine in C\# Programming Language}, keyword = {game development, C\#, .NET, XNA, MonoGame}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }

Časopis indeksira:


  • Web of Science Core Collection (WoSCC)
    • Conference Proceedings Citation Index - Science (CPCI-S)
  • Scopus


Citati:





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