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Pregled bibliografske jedinice broj: 1100150

Serious Games - Communication Aspects of VR Cadet Training Information Model


Tuta, Jadranko; Luić, Ljerka
Serious Games - Communication Aspects of VR Cadet Training Information Model // WSEAS Transactions on Business and Economics, 17 (2020), 560-569 doi:10.37394/23207.2020.17.55 (međunarodna recenzija, članak, znanstveni)


CROSBI ID: 1100150 Za ispravke kontaktirajte CROSBI podršku putem web obrasca

Naslov
Serious Games - Communication Aspects of VR Cadet Training Information Model

Autori
Tuta, Jadranko ; Luić, Ljerka

Izvornik
WSEAS Transactions on Business and Economics (1109-9526) 17 (2020); 560-569

Vrsta, podvrsta i kategorija rada
Radovi u časopisima, članak, znanstveni

Ključne riječi
communication, virtual reality, serious games, e-learning, cadet training, information model

Sažetak
The paper deals with the communication aspects of training cadets using serious virtual reality games and is an initial step in defining the framework of a standard VR information model in the military training aimed at defining additional categories of data that do not appear in any of the existing information models. The first part of the paper deals with the conceptual definition of serious games, and in the following, the process of simulating serious games in training cadets is elaborated. The research problem is primarily focused on examining the communication aspects of a theoretically designed serious game and its effects. For the purpose of designing the VR information model, a pilot survey was conducted with cadets of the Croatian Military Academy, using 113 questionnaires, with 113 of them from all generations of training. The obtained results confirmed the initial assumption about the correlation of serious game and simulation game in the domain of virtual reality. In addition, the results indicate a potential correlation between the frequency of performing a particular type of serious play and the selection of military service. All of the above implies the need for further systematic research into the subject matter.

Izvorni jezik
Engleski

Znanstvena područja
Informacijske i komunikacijske znanosti

Napomena
Rad je napisan u koautorstvu doktorand (Jadranko
Tuta, Sveučilište Sjever) i mentor (Ljerka Luić) iz
područja obranjene teme doktorskog rada "Procjena
utjecaja aktivnog učenja korištenjem proširene
stvarnosti na znanje kadeta".



POVEZANOST RADA


Ustanove:
Sveučilište Sjever, Koprivnica

Profili:

Avatar Url Ljerka Luić (autor)

Avatar Url Jadranko Tuta (autor)

Citiraj ovu publikaciju:

Tuta, Jadranko; Luić, Ljerka
Serious Games - Communication Aspects of VR Cadet Training Information Model // WSEAS Transactions on Business and Economics, 17 (2020), 560-569 doi:10.37394/23207.2020.17.55 (međunarodna recenzija, članak, znanstveni)
Tuta, J. & Luić, L. (2020) Serious Games - Communication Aspects of VR Cadet Training Information Model. WSEAS Transactions on Business and Economics, 17, 560-569 doi:10.37394/23207.2020.17.55.
@article{article, author = {Tuta, Jadranko and Lui\'{c}, Ljerka}, year = {2020}, pages = {560-569}, DOI = {10.37394/23207.2020.17.55}, keywords = {communication, virtual reality, serious games, e-learning, cadet training, information model}, journal = {WSEAS Transactions on Business and Economics}, doi = {10.37394/23207.2020.17.55}, volume = {17}, issn = {1109-9526}, title = {Serious Games - Communication Aspects of VR Cadet Training Information Model}, keyword = {communication, virtual reality, serious games, e-learning, cadet training, information model} }
@article{article, author = {Tuta, Jadranko and Lui\'{c}, Ljerka}, year = {2020}, pages = {560-569}, DOI = {10.37394/23207.2020.17.55}, keywords = {communication, virtual reality, serious games, e-learning, cadet training, information model}, journal = {WSEAS Transactions on Business and Economics}, doi = {10.37394/23207.2020.17.55}, volume = {17}, issn = {1109-9526}, title = {Serious Games - Communication Aspects of VR Cadet Training Information Model}, keyword = {communication, virtual reality, serious games, e-learning, cadet training, information model} }

Časopis indeksira:


  • Scopus
  • EconLit


Uključenost u ostale bibliografske baze podataka::


  • INSPEC
  • Google Scholar
  • Crossref
  • EBSCO


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