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Pregled bibliografske jedinice broj: 1087292

A Comparative Study of Gamification in Progamming Education in a Croatian High School


Schatten, Marinela; Schatten, Markus
A Comparative Study of Gamification in Progamming Education in a Croatian High School // MIPRO 2020 43rd International Convention Proceedings / Skala, Karolj (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2020. str. 785-789 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)


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Naslov
A Comparative Study of Gamification in Progamming Education in a Croatian High School

Autori
Schatten, Marinela ; Schatten, Markus

Vrsta, podvrsta i kategorija rada
Radovi u zbornicima skupova, cjeloviti rad (in extenso), znanstveni

Izvornik
MIPRO 2020 43rd International Convention Proceedings / Skala, Karolj - Rijeka : Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2020, 785-789

Skup
43rd International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO 2020)

Mjesto i datum
Opatija, Hrvatska, 28.09.2020. - 02.10.2020

Vrsta sudjelovanja
Predavanje

Vrsta recenzije
Međunarodna recenzija

Ključne riječi
gamification ; codeweek ; code combat ; survey ; motivation ; high school ; programming ; education

Sažetak
During the European Code Week event in 2019. a comparative study on using a gamification platform (namely CodeCombat) for programming education was conducted in 4 distinct 1st and 2nd grade classes (8 groups of students). The groups were from three distinct study programmes: computer technician, economist and car mechanic. With each group two surveys have been conducted one on self-assessment (before using a gamification platform) and one on self-evaluation (after using the gamification platform) in order to answer three simple questions: (1) what is the perception of students on the importance of programming knowledge and skills in everyday life (before and after using the platform), (2) did the students perceive that their knowledge and skills have been improved during the lesson (if yes, how much), and (3) did their motivation to learn programming increase due to using gamification? A total of 79 responses has been collected and the analysis of the results show that there is an increase in motivation for learning programming for the economist study programme, a decrease of motivation for the car mechanic study programme and an indifference in motivation for the computer technician study programme.

Izvorni jezik
Engleski

Znanstvena područja
Računarstvo, Informacijske i komunikacijske znanosti, Edukacijsko-rehabilitacijske znanosti



POVEZANOST RADA


Ustanove:
Fakultet organizacije i informatike, Varaždin

Profili:

Avatar Url Markus Schatten (autor)

Poveznice na cjeloviti tekst rada:

Pristup cjelovitom tekstu rada

Citiraj ovu publikaciju:

Schatten, Marinela; Schatten, Markus
A Comparative Study of Gamification in Progamming Education in a Croatian High School // MIPRO 2020 43rd International Convention Proceedings / Skala, Karolj (ur.).
Rijeka: Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO, 2020. str. 785-789 (predavanje, međunarodna recenzija, cjeloviti rad (in extenso), znanstveni)
Schatten, M. & Schatten, M. (2020) A Comparative Study of Gamification in Progamming Education in a Croatian High School. U: Skala, K. (ur.)MIPRO 2020 43rd International Convention Proceedings.
@article{article, author = {Schatten, Marinela and Schatten, Markus}, editor = {Skala, K.}, year = {2020}, pages = {785-789}, keywords = {gamification, codeweek, code combat, survey, motivation, high school, programming, education}, title = {A Comparative Study of Gamification in Progamming Education in a Croatian High School}, keyword = {gamification, codeweek, code combat, survey, motivation, high school, programming, education}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }
@article{article, author = {Schatten, Marinela and Schatten, Markus}, editor = {Skala, K.}, year = {2020}, pages = {785-789}, keywords = {gamification, codeweek, code combat, survey, motivation, high school, programming, education}, title = {A Comparative Study of Gamification in Progamming Education in a Croatian High School}, keyword = {gamification, codeweek, code combat, survey, motivation, high school, programming, education}, publisher = {Hrvatska udruga za informacijsku i komunikacijsku tehnologiju, elektroniku i mikroelektroniku - MIPRO}, publisherplace = {Opatija, Hrvatska} }




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